Development Status

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This a page for a quick review of the status of what development needs exist for this system. It is NOT automatically updated, and will require periodic review of the whole system to update.

This page is generally structured to mirror the TOC, with sweeping changes needed listed at the top.

Sweeping Overhauls

  • Fire
    • Background
      • Per balance discussion regarding Undead mortal damage and potential fire DoTs and/or Burning debuffs, the following is proposed for balance adjustments
    • Remove Fire's Mortal effect on Undead
    • Remove or replace the Mortal mechanic entirely (Holy vs chaotic, Unholy vs lawful, Fire vs Undead, Light vs shadowy, Shadow vs light based)
    • Add a balanced Burning mechanic
      • Proposed to have a 'Burning #' where the # indicates the amount of damage taken per round for the duration
      • Review of all spells and effects which have the Fire descriptor an evaluate each as well as all together contextually to determine which may gain a Burning effect, and to what degree. Balance vs Frost and Lightning is key, as is distribution across Sources.
  • Economy
    • Background
      • There is no existing economy. financial numbers exist in a number of different places, from item cost to value of goods, to income, but no set economy is really determined.
    • Proposal 1:
      • A Semi 'Flat' economy, where there is a canonical source, such as Tyr, and other regions have modifiers or shifts in economy based on regional factors.
        • Example: Magical items cheaper and more readily obtained in Arvendor and Sha'Dar, more expensive and harder to obtain in the Northern Wastes
    • Proposal 2:
      • An overarching rule set is developed, into which each region's more specific attributes is fed, and the economic scales are generated independantly. This would require more of an app-based approach to calculation and management, but Mike suspects that this would be required anyway., and the development of such an app would make future management much easier.

Player's Guide

Basics

Races

In need of major elaboration:

Otherwise, editing for flow of information/flavor is underway.

Benefits

Equipment

  • General cleanup into stub articles needed
  • Special Material tables are disjointed
  • Poisons needs clarification and descriptive text

Skills

Conditions

  • The content here is good, but too fragmented from anything else. Should be built out into a better developed article that covers the full range of modifiers and condition types possible

Glossary

  • Needs significant comprehensive expansion, as well as alphabetizing

Magic Guide

Basics

  • Separate disjointed sections into individual pages linked by the Basics page
  • Write better summaries to replace what is there

Adept

Missing 84 of 180 (53% complete)

Channelling

Domain status: Missing 80 of 240 powers (66% complete)

Magecraft

Note that several of the numeric values are overlaps, due to multi-sphere spell mechanic.

Shamanism

  • Shared Shaman Spells: Missing Pages for 11 spells
  • Animal Spirit
    • Missing 3 powers
    • Missing pages for 11 spells
    • Missing pages for 5 Manifest Spirits
  • Ghost Spirit
    • Missing 3 powers
    • Missing pages for 9 spells
    • Missing pages for 5 Manifest Spirits
  • Nature Spirit
    • Missing 1 power
    • Missing 3 Imbue Descriptions
    • Missing pages for 7 spells
    • Missing pages for 5 Manifest Spirits
  • Fire Spirit
    • Missing 5 powers
    • Missing pages for 6 spells
    • Missing pages for 5 Manifest Spirits
  • Water Spirit
    • Missing 3 powers
    • Missing pages for 8 spells
    • Missing pages for 5 Manifest Spirits
  • Air Spirit
    • Missing pages for 12 spells
    • Missing pages for 5 Manifest Spirits
  • Earth Spirit
    • Missing 7 powers
    • Missing 4 Imbue Descriptions
    • Missing pages for 2 spells
    • Missing pages for 5 Manifest Spirits

Sorcery

  • Descriptive text needed for Arcadia, Aaru, and Stygia

Monster Guide

(Pending review and dev plan)

Campaign Guide

(Basically everything)