Snake Discipline

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Thieves, poisoners, tomb raiders, scouts: Adepts of the Snake specialize in subtle and agile destruction, slipping inside enemy defenses to deliver devastating crippling first strikes. The Discipline of the Snake offers lines in Arcane Infiltration, Deception, Poisons, and Martial Grace. Adepts of the Snake may choose prowess in Agility, Haste, and Evasion.

Rank 1

Tactile Thievery You may use Disable Device, Pick Lock, and Sleight of Hand at full dice even while blind or in darkness.
Subtle Deception You are practiced at causing distractions that let you perform small tasks (Ex. delivering poison to cups, reading a note) without being noticed.
Careful Poisoner You no longer risk poisoning yourself with poison application.
Combat Reflexes If you act before your enemies in an encounter, they are considered Flatfooted.

Rank 2

Glyphbreaker Your finesse extends to the arcane allowing you to disarm magical traps or open enchanted locks.
Misdirection Through clever use of misdirection you get a surprise round leading into combat.
Venomous Accuracy When attacking with a piercing or slashing weapon with applied poison apply its effect immediately.
Weaving Blade All attacks gain Ignore Dodge.

Rank 3

Arcane Sense You may detect magical traps, wards, glyphs in your vicinity and identify enchanted objects.
Slippery Mind You are immune to mind reading, and emotion reading effects, and resistant against compulsions.
Poison Blood You have been so accustomed to handling poisons that your blood itself has become poisonous and you are immune their effects.
Viper Strike A melee attack using a one-handed weapon made with blinding speed reduces an opponent's ability to dodge.

Rank 4

Arcane Opportunist Disarm, manipulate, or activate arcane devices by sleight of hand even if you don't normally meet the requirements.
Serpent's Guile Adopt a role, spin a perfect lie, or fool magical detection briefly.
Toxic Alchemy With preparation you are able to combine poisons and change their effects.
Slither Through Steel Use agility and cunning to evade attacks with bonuses from poisoned or deceived enemies.

Rank 5

Arcane Exploitation Your familiarity with magical weaknesses allows you to dispel active magic.
Shed the Skin When in deadly danger you can fake your own death and escape.
Venom Mastery Your expertise in employing poisons expands to thrown vials, gas clouds, and contact poison.
Fang of the Serpent You strike with such speed no defense can prevent it and the attack itself may go unnoticed.