Water Spirit

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Special Ability

Water Spirits gain Cold Immunity equal to Rank, and are immune to Frost effects. They are immune to Poison and Disease.

Depth:

Rank times each day, when a manifested water spirit is in contact with a body of water larger than itself, it may take a Standard action to take on additional volume and bolster its reserves. At Rank 1, gain +1 Max Vigor. At Rank 3, this increases to +2, and then +3 at Rank 5.

This effect does not stack, and will last for one encounter or until the manifested spirit is dismissed

Rank 1

Health: 6
Vigor: 2
Physical Defense: 2 (1 dodge, 1 armor); 1 Physical Damage Reduction
Magical Defense: 1
Magic Resistance: 9d10
Attack: 3
Initiative: +0
Speed: 5

Rank 2

Health: 6
Vigor: 4
Physical Defense: 4 (2 dodge, 2 armor); 2 Physical Damage Reduction
Magical Defense: 1; 1 Magical Damage Reduction
Magic Resistance: 9d10
Attack: 5
Initiative: +0
Speed: 5

Rank 3

Health: 10
Vigor: 6
Physical Defense: 6 (3 dodge, 3armor); 2 Physical Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 10d10
Attack: 5
Initiative: +0
Speed: 7

Rank 4

Health: 12
Vigor: 8
Physical Defense: 8 (4 dodge, 4 armor); 3 Physical Damage Reduction
Magical Defense: 2; 2 Magical Damage Reduction
Magic Resistance: 11d10
Attack: 7
Initiative: +0
Speed: 7

Rank 5

Health: 17
Vigor: 10
Physical Defense: 10 (5 dodge, 5 armor); 3 Physical Damage Reduction
Magical Defense: 3; 2 Magical Damage Reduction
Magic Resistance: 13d10
Attack: 9
Initiative: +0
Speed: 9