Mind Sphere

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Description

Spells

Rank 1

Spell Description
Comprehend Languages Allow yourself or other targets to fluently read, write, speak and comprehend languages.
Detect Emotions View auras to sense their emotional state gaining a bonus on Sense Motive rolls and Initiative.
Disguise Self Create an illusion over yourself changing your appearance to match a vision in your head.
Illusory Script Create hidden text that reveals itself to chosen targets or credentials that appear appropriate for the given situation. (psychic paper)
Mage Sight Gain the ability to see magical auras.
Others Vision See what a target creature sees.
Phantom Sound Fabricate sounds from a target location.

Rank 2

Spell Description
Displacement Create an illusion of being displaced from your actual position.
Glamour Establish an insidious web of magic that bends targets' wills.
Mind Armor Gain defensive bonuses against mind-affecting spells.
Minor Illusion A visible illusion without sound or substance that requires concentration.
Psychic Knife A conjured, psychic weapon deals lethal damage.
Sense Minds Sense the direction, distance of nearby sentient creatures. May provide contact for Mind Sphere spellcasting.
Suggestion Influence a target with a reasonable-sounding suggestion.
Telepathy Mentally communicate with targets through telepathic means.

Rank 3

Spell Description
Control Emotion Influence a target with intense emotions such as love, lust, anger, or sadness.
Detect Thoughts Read the surface thoughts of targets at will during the duration.
Forget Target forgets a number of contiguous minutes per rank.
Hold Person Hold a target in place; helpless.
Invisibility A powerful illusion that veils your presence from viewers minds.
Major Illusion A more detailed illusion with sounds, smells, and some autonomy.
Mind Flay Deal lethal damage to a single target’s mind.

Rank 4

Spell Description
Enthralling Presence A powerful glamour that affects large crowds and grants bonuses to the Perform skill.
Illusionary Wall Create an Illusionary Wall that alters viewers' perception of their environment.
Mass Invisibility Apply Invisibility to multiple targets with a single cast.
Mind Control Influence a target’s mind directly, directing their next move.
Psychic Assassin Conjure up a deadly psychic enemy for a target that fails to resist.
Mass Suggestion As Suggestion but affects all targets in hearing range.

Rank 5

Spell Description
False Memories Use magic to implant false memories into a target’s mind.
Hallucination After failing a save, the affected target is lost in a hallucinatory world for the duration, experiencing events and communicating with illusory characters without ever moving in the real world. They appear in a coma and may not be awakened without dispelling the Hallucination spell.
Insanity Target gains an immediate and severe mental disorder.
Possession Enter a target’s mind and control them from within.
Superior Illusion A powerful illusion that may be modified and reinforced by magic from other spheres.