Development Status: Difference between revisions

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* Poisons needs clarification and descriptive text
* Poisons needs clarification and descriptive text
==Skills==
==Skills==
* Missing pages for [[Climb_Skill]], [[Swim_Skill]], [[Unarmed_Combat_Skill]], [[Thrown_Weapons_Skill]], [[Escape_Artist_Skill]], [[Ranged_Warpons_Skill]], [[Acrobatics_Skill]], [[Ride_Skill]], [[Sleight_of_Hand_Skill]], [[Disable_Device_Skill]], [[Pick_Lock_Skill]], [[Craft_Skill]], [[Medicine_Skill]], [[Magecraft_Skill]], [[Sorcery_Skill]], [[Channeling_Skill]], [[Survival_Skill]], [[Sense_Motive_Skill]], [[Business_Skill]], [[Perform_Skill]], [[Gather_Information_Skill]], [[Handle_Animal_Skill]], [[Deception_Skill]]
* Missing pages for [[Climb Skill]], [[Swim Skill]], [[Unarmed Combat Skill]], [[Thrown Weapons Skill]], [[Escape Artist Skill]], [[Ranged Warpons Skill]], [[Acrobatics Skill]], [[Ride Skill]], [[Sleight of Hand Skill]], [[Disable Device Skill]], [[Pick Lock Skill]], [[Craft Skill]], [[Medicine Skill]], [[Magecraft Skill]], [[Sorcery Skill]], [[Channeling Skill]], [[Survival Skill]], [[Sense Motive Skill]], [[Business Skill]], [[Perform Skill]], [[Gather Information Skill]], [[Handle Animal Skill]], [[Deception Skill]]
 
==Conditions==
==Conditions==
* The content here is good, but too fragmented from anything else. Should be built out into a better developed article that covers the full range of modifiers and condition types possible
* The content here is good, but too fragmented from anything else. Should be built out into a better developed article that covers the full range of modifiers and condition types possible

Revision as of 19:16, 28 November 2017

This a page for a quick review of the status of what development needs exist for this system. It is NOT automatically updated, and will require periodic review of the whole system to update.

This page is generally structured to mirror the TOC, with sweeping changes needed listed at the top.

Sweeping Overhauls

  • Fire
    • Background
      • Per balance discussion regarding Undead mortal damage and potential fire DoTs and/or Burning debuffs, the following is proposed for balance adjustments
    • Remove Fire's Mortal effect on Undead
    • Remove or replace the Mortal mechanic entirely (Holy vs chaotic, Unholy vs lawful, Fire vs Undead, Light vs shadowy, Shadow vs light based)
    • Add a balanced Burning mechanic
      • Proposed to have a 'Burning #' where the # indicates the amount of damage taken per round for the duration
      • Review of all spells and effects which have the Fire descriptor an evaluate each as well as all together contextually to determine which may gain a Burning effect, and to what degree. Balance vs Frost and Lightning is key, as is distribution across Sources.
  • Economy
    • Background
      • There is no existing economy. financial numbers exist in a number of different places, from item cost to value of goods, to income, but no set economy is really determined.
    • Proposal 1:
      • A Semi 'Flat' economy, where there is a canonical source, such as Tyr, and other regions have modifiers or shifts in economy based on regional factors.
        • Example: Magical items cheaper and more readily obtained in Arvendor and Sha'Dar, more expensive and harder to obtain in the Northern Wastes
    • Proposal 2:
      • An overarching rule set is developed, into which each region's more specific attributes is fed, and the economic scales are generated independantly. This would require more of an app-based approach to calculation and management, but Mike suspects that this would be required anyway., and the development of such an app would make future management much easier.

Player's Guide

Basics

Races

Benefits

Equipment

  • General cleanup into stub articles needed
  • Special Material tables are disjointed
  • Poisons needs clarification and descriptive text

Skills

Conditions

  • The content here is good, but too fragmented from anything else. Should be built out into a better developed article that covers the full range of modifiers and condition types possible

Glossary

  • Needs significant comprehensive expansion, as well as alphabetizing

Magic Guide

Basics

  • Separate disjointed sections into individual pages linked by the Basics page
  • Write better summaries to replace waht is there

Adept

Channelling

Magecraft

Shamanism

Sorcery

  • Descriptive text needed for Arcadia, Aaru, and Stygia

Monster Guide

(Pending review and dev plan)

Campaign Fuide

(Basically everything)