Channeling: Difference between revisions

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!Status
!Status
|-
|-
|[[Air Domain|Air]] || [[Khitar]] || Control of wind and sky || Elemental Conjuring || missing domain power, missing 2 lines, flesh out existing
|[[Air Domain|Air]] || [[Khitar]] || Control of wind and sky || Elemental Conjuring || missing domain power, missing 2 lines
|-
|-
|[[Avatar Domain|Avatar]] || [[Alkaizer]], [[Irrilandrilla]], [[Kravnos]] || Transform into a manifestation of your patron's power || Holy Arms, Angelic Servant || missing 1 line, revamp of existing to add 3rd
|[[Avatar Domain|Avatar]] || [[Alkaizer]], [[Irrilandrilla]], [[Kravnos]] || Transform into a manifestation of your patron's power || Holy Arms, Angelic Servant || missing 1 line
|-
|-
|[[Chaos Domain|Chaos]] || [[Irrilandrilla]], [[Kao]] || Demonic knowledge and random chance || Dark Knowledge, Chaotic Emanations || missing 2 spells.
|[[Chaos Domain|Chaos]] || [[Irrilandrilla]], [[Kao]] || Demonic knowledge and random chance || Dark Knowledge, Chaotic Emanations || missing 2 spells.
|-
|-
|[[Death Domain|Death]] || [[Su-Lan]] || Domain over deceased sentient souls || Touch of Death, Voice of Death, Visage of Death || mid-revamp, need feedback, balancing, and adjustment
|[[Death Domain|Death]] || [[Su-Lan]] || Domain over deceased sentient souls || Touch of Death, Voice of Death, Visage of Death || Balancing
|-
|-
|[[Desire Domain|Desire]] || [[Irrilandrilla]] || || Gratification, Lure || missing 1 line, revamp of existing to add 3rd
|[[Desire Domain|Desire]] || [[Irrilandrilla]] || || Gratification, Lure || missing 1 line
|-
|-
|[[Dreams Domain|Dreams]] || [[Su-Lan]], [[Thysis]] || || || missing entire domain
|[[Dreams Domain|Dreams]] || [[Su-Lan]], [[Thysis]] || || || missing entire domain
|-
|-
|[[Earth Domain|Earth]] || [[Kravnos]] || || Elemental Conjuring || missing domain power, missing 2 lines, flesh out existing
|[[Earth Domain|Earth]] || [[Kravnos]] || || Elemental Conjuring || missing domain power, missing 2 lines
|-
|-
|[[Fate Domain|Fate]] || [[Kronos]], [[Su-Lan]] || Observe or manipulate the weave of Fate || Threads of Fate, Weaver of Fate || missing 1 line, revamp of existing to add 3rd
|[[Fate Domain|Fate]] || [[Kronos]], [[Su-Lan]] || Observe or manipulate the weave of Fate || Threads of Fate, Weaver of Fate || missing 1 line
|-
|-
|[[Fear Domain|Fear]] || [[Kao]] || || || Done
|[[Fear Domain|Fear]] || [[Kao]] || || || Done
|-
|-
|[[Fire Domain|Fire]] || [[Thalu]] || || Fire Lord, Fiery Avenger, Elemental Conjuring || Flesh out elemental conjuring
|[[Fire Domain|Fire]] || [[Thalu]] || || Fire Lord, Fiery Avenger, Elemental Conjuring || Balancing
|-
|-
|[[Healing Domain|Healing]] || [[Alkaizer]], [[Septimus]], [[Khitar]], [[Nimway]] || || Purity, Unity, Aura || Aura line missing 2 powers
|[[Healing Domain|Healing]] || [[Alkaizer]], [[Septimus]], [[Khitar]], [[Nimway]] || || Purity, Unity, Aura || Balancing
|-
|-
|[[Light Domain|Light]] || [[Alkaizer]] || || Light of Law || missing domain power, missing 2 lines, flesh out existing
|[[Light Domain|Light]] || [[Alkaizer]] || || Light of Law || missing domain power, missing 2 lines
|-
|-
|[[Luck Domain|Luck]] || [[Thysis]] || || Heads, Tails || missing 1 line, revamp of existing to add 3rd
|[[Luck Domain|Luck]] || [[Thysis]] || || Heads, Tails || missing 1 line
|-
|-
|[[Magic Domain|Magic]] || [[Kravnos]], [[Kronos]], [[Khitar]], [[Nimway]], [[Thysis]] || || Steward of Magic, Adept of Magic || clean up 3rd line
|[[Magic Domain|Magic]] || [[Kravnos]], [[Kronos]], [[Khitar]], [[Nimway]], [[Thysis]] || || Steward of Magic, Adept of Magic || missing 1 line
|-
|-
|[[Order Domain|Order]] || [[Alkaizer]], [[Kravnos]], [[Kronos]] || || Judgement || missing 2 lines, flesh out existing
|[[Order Domain|Order]] || [[Alkaizer]], [[Kravnos]], [[Kronos]] || || Judgement || missing 2 lines
|-
|-
|[[Shadow Domain|Shadow]] || [[Irrilandrilla]], [[Su-Lan]], [[Thysis]] || || || Done
|[[Shadow Domain|Shadow]] || [[Irrilandrilla]], [[Su-Lan]], [[Thysis]] || || || Done
|-
|-
|[[Strength Domain|Strength]] || [[Kao]], [[Septimus]], [[Thalu]] || || Juggernaut, Bastion Fist || missing 2 powers
|[[Strength Domain|Strength]] || [[Kao]], [[Septimus]], [[Thalu]] || || Juggernaut, Bastion Fist, Indomitable Will || missing 2 powers
|-
|-
|[[Time Domain|Time]] || [[Kronos]] || || Manipulate Time || missing 2 lines, flesh out existing
|[[Time Domain|Time]] || [[Kronos]] || || Manipulate Time || missing 2 lines
|-
|-
|[[Valor Domain|Valor]] || [[Septimus]] || || || missing entire domain
|[[Valor Domain|Valor]] || [[Septimus]] || || || missing entire domain
|-
|-
|[[Water Domain|Water]] || [[Nimway]] || || Elemental Conjuring || missing domain power, missing 2 lines, flesh out existing
|[[Water Domain|Water]] || [[Nimway]] || || Elemental Conjuring || missing domain power, missing 2 lines
|-
|-
|[[War Domain|War]] || [[Kao]], [[Septimus]] || || Evoker, Divine Warrior, Warlord || Done
|[[War Domain|War]] || [[Kao]], [[Septimus]] || || Evoker, Divine Warrior, Warlord || Done
|-
|-
|[[Wrath Domain|Wrath]] || [[Thalu]], [[Khitar]], [[Nimway]] || || Berserking, Vengeance || missing 1 line, revamp of existing to add 3rd
|[[Wrath Domain|Wrath]] || [[Thalu]], [[Khitar]], [[Nimway]] || || Berserking, Vengeance || missing 1 line
|}
|}


[[Category:Magic Guide]]
[[Category:Magic Guide]]
[[Category:Channeler]]
[[Category:Channeler]]

Revision as of 16:03, 1 April 2015

Channeling is focused on drawing magic from a powerful patron and using it to either directly empower the caster through incantations or transform the caster into a tool of the patron. Channeling is both the most restrictive and most open of the casting arts as the powers achieved by channelling are dependent on the domains available from the selected patron. A Channeler might be a benevolent healer with little combat magic to speak of, or might be a beacon of flame and death. It is a rare patron however that offers a wide variety of incantations so most Channellers find themselves quite powerful in a particular sphere of influence.


Gaining Channeling

In order to select the Channeling Template, a player must be granted power from a specific patron. This is usually one of the Blessed or Unblessed Gods, however it could also be a significant planar power that has the ability to influence domains and grant power from those domains. The Storyteller has final rule on if a non-cannon patron is approved or not. A player can only follow one patron at a time in this manner, and changing patrons is a significant story event requiring Storyteller approval and planning.

When selecting the Channeling Template, players select a Patron and one Domain at Rank 2. For that Domain, they gain the Domain Power immediately, plus they select one Line at Rank 2. Additional Domain ranks or new Domains may be purchased at the cost of 5 experience per rank. When gaining further ranks in a Domain the Channeler also increase their highest ranked Line to the new Domain rank. This should only ever be a +1 increase to a Line rank. Players may purchase additional Lines within known ranks at the cost of 2 experience per rank, however no Line may be increased higher than the Domain rank.

Patrons

Patron List
Patron Title Domains
Alkaizer God of Light Avatar, Order, Light, Healing
Irrilandrilla Goddess of Desire Avatar, Desire, Chaos, Shadow
Kao God of Chaos Chaos, War, Strength, Fear
Septimus God of Valor War, Strength, Healing, Valor
Kravnos God of Earth Earth, Avatar, Order, Magic
Thalu God of Fire Fire, Wrath, Strength, Magic
Kronos God of Time Time, Fate, Magic, Order
Su-Lan Goddess of Death Death, Shadow, Fate, Dreams
Khitar Goddess of Air Air, Magic, Healing, Wrath
Nimway Goddess of Water Water, Magic, Wrath, Healing
Thysis Goddess of Luck Shadow, Luck, Dreams, Magic


Domains

Each domain encompasses a sphere of influence over a particular aspect of the universe. This may be physical, magical, emotional, or even an idea. Within each domain three different Lines are available. Each Line is a small collection of powers that are highly focused on an aspect or purpose of the domain. These powers may be similar to other power sources, such as magecraft spells, sorcery seeds, adept disciplines, or shamanism spirits, however they will remain strictly focused to both the Domain’s concept and the Line’s intent.

Domain List
Domain Patrons Description Lines Status
Air Khitar Control of wind and sky Elemental Conjuring missing domain power, missing 2 lines
Avatar Alkaizer, Irrilandrilla, Kravnos Transform into a manifestation of your patron's power Holy Arms, Angelic Servant missing 1 line
Chaos Irrilandrilla, Kao Demonic knowledge and random chance Dark Knowledge, Chaotic Emanations missing 2 spells.
Death Su-Lan Domain over deceased sentient souls Touch of Death, Voice of Death, Visage of Death Balancing
Desire Irrilandrilla Gratification, Lure missing 1 line
Dreams Su-Lan, Thysis missing entire domain
Earth Kravnos Elemental Conjuring missing domain power, missing 2 lines
Fate Kronos, Su-Lan Observe or manipulate the weave of Fate Threads of Fate, Weaver of Fate missing 1 line
Fear Kao Done
Fire Thalu Fire Lord, Fiery Avenger, Elemental Conjuring Balancing
Healing Alkaizer, Septimus, Khitar, Nimway Purity, Unity, Aura Balancing
Light Alkaizer Light of Law missing domain power, missing 2 lines
Luck Thysis Heads, Tails missing 1 line
Magic Kravnos, Kronos, Khitar, Nimway, Thysis Steward of Magic, Adept of Magic missing 1 line
Order Alkaizer, Kravnos, Kronos Judgement missing 2 lines
Shadow Irrilandrilla, Su-Lan, Thysis Done
Strength Kao, Septimus, Thalu Juggernaut, Bastion Fist, Indomitable Will missing 2 powers
Time Kronos Manipulate Time missing 2 lines
Valor Septimus missing entire domain
Water Nimway Elemental Conjuring missing domain power, missing 2 lines
War Kao, Septimus Evoker, Divine Warrior, Warlord Done
Wrath Thalu, Khitar, Nimway Berserking, Vengeance missing 1 line