Death Domain: Difference between revisions
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| 1 || [[Reaper's Mark]] || Completing a ritual enchants a physical weapon into a Soul Reaper. | | 1 || [[Reaper's Mark]] || Completing a ritual enchants a physical weapon into a Soul Reaper. | ||
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| 2 || || | | 2 || [[Soul Infusion]] || Infuses the caster's Soul Reaper with a soul charge to deal a critical blow. | ||
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| 3 || [[Soul Strike]] || An attack with the caster’s Soul Reaper becomes charged with energy from the Realm of the Dead, healing the channeler when they deal damage. | | 3 || [[Soul Strike]] || An attack with the caster’s Soul Reaper becomes charged with energy from the Realm of the Dead, healing the channeler when they deal damage. |
Revision as of 17:29, 4 October 2022
Domain Power: Soul Departure: The passing of nearby mortal souls invigorates you, granting a Soul Charge (up to three maximum) until the following midnight at which time all unspent charges are lost. Creatures without souls (e.g. animals, constructs, or undead) do not grant Soul Charges. A Soul Charge may be expended as a Fast Action to either gain 1 Health or 2 Mana. If a Soul Charge is activated within a Hallow, the caster gains both of the benefits per expended charge.
Rank | Power | Description |
---|---|---|
1 | Reaper's Mark | Completing a ritual enchants a physical weapon into a Soul Reaper. |
2 | Soul Infusion | Infuses the caster's Soul Reaper with a soul charge to deal a critical blow. |
3 | Soul Strike | An attack with the caster’s Soul Reaper becomes charged with energy from the Realm of the Dead, healing the channeler when they deal damage. |
4 | Deathly Chill | While possessing Soul Charges, project an aura of deathly chill, slowing and dealing non-lethal damage targets in range. |
5 | Slaying Strike | A physical attack with the caster's Soul Reaper becomes imbued with the goddess' deadly touch. If the strike is successful the target suffers the effects of Slay Touch (after the attack is resolved). This requires 3 Soul Charges and may only ever be used once per unique target. |
Rank | Power | Description |
---|---|---|
1 | Final Rites | Ritual to aid the spirit of a deceased in reaching their final destination or ensures a corpse can never be raised as an undead. |
2 | Command Undead | Commands ghost spirit or undead equal to Rank or below to follow caster's instructions for a short duration. Commanding Undead under someone elses control is an opposed roll. |
3 | Call of the Grave | Shout causes short duration fear in the living, and either destroys enemy undead, or draws weak ghosts from a Hallow to aid the channeler in exchange for freedom. |
4 | ||
5 |
Rank | Power | Description |
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1 | Speak with Dead | Communicate with deceased mortal spirits even if they have gone to the Realm of the Dead. The longer they have been dead the less they will remember. Caster gains +1/+2/+3 bonus to Diplomacy when conversing with Ghosts. |
2 | ||
3 | ||
4 | ||
5 | Final Service | The caster draws a specific soul chosen by Su-Lan to aid them into a preserved or fresh corpse. The soul remembers their past, although less clearly the longer they have been dead, and retain skills they knew in life, although they are limited by the powers the body possesses. The spirit will act out Su-Lan's wishes and serve the caster's needs until the body is destroyed or their mission is complete. |