Death Domain: Difference between revisions
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| 2 || [[Soul Infusion]] || Infuses the caster's Soul Reaper with a soul charge to deal a critical blow. | | 2 || [[Soul Infusion]] || Infuses the caster's Soul Reaper with a soul charge to deal a critical blow. | ||
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| 3 || [[Soul Strike]] || | | 3 || [[Soul Strike]] || The caster’s Soul Reaper becomes charged with energy from the Realm of the Dead, healing the channeler when they deal damage. | ||
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| 4 || [[Deathly Chill]] || While possessing Soul Charges, project an aura of deathly chill, slowing and dealing non-lethal damage targets in range. | | 4 || [[Deathly Chill]] || While possessing Soul Charges, project an aura of deathly chill, slowing and dealing non-lethal damage targets in range. |
Revision as of 20:09, 4 October 2022
Domain Power: Soul Departure: The passing of nearby mortal souls invigorates you, granting a Soul Charge (up to three maximum) until the following midnight at which time all unspent charges are lost. Creatures without souls (e.g. animals, constructs, or undead) do not grant Soul Charges. A Soul Charge may be expended as a Fast Action to either gain 1 Health or 2 Mana. If a Soul Charge is activated within a Hallow, the caster gains both of the benefits per expended charge. Caster may sense the location of nearby Hallows. (Rank x 10 yards)
Rank | Power | Description |
---|---|---|
1 | Reaper's Mark | Completing a ritual enchants a physical weapon into a Soul Reaper. |
2 | Soul Infusion | Infuses the caster's Soul Reaper with a soul charge to deal a critical blow. |
3 | Soul Strike | The caster’s Soul Reaper becomes charged with energy from the Realm of the Dead, healing the channeler when they deal damage. |
4 | Deathly Chill | While possessing Soul Charges, project an aura of deathly chill, slowing and dealing non-lethal damage targets in range. |
5 | Slaying Strike | A physical attack with the caster's Soul Reaper becomes imbued with death magic. |
Rank | Power | Description |
---|---|---|
1 | Soul Shroud | Caster is hidden from the Sense Life spell and similar effects. |
2 | Command Undead | Caster invokes their authority over the dead causing a variety of powerful effects. |
3 | Spectral Skull | Caster throws a spectral skull at a target causing damage and fear. Deals extra damage to undead. |
4 | Peace of the Grave | Caster blesses a large area inhibiting undead, and protecting allies against Death magic. |
5 | Soulfire | Consumes 3 Soul Charges to conjure a deadly spectral flame. |
Rank | Power | Description |
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1 | Final Rites | Ritual to aid the spirit of a deceased in reaching their final destination or ensures a corpse can never be raised as an undead. |
2 | Speak with Dead | Communicate with deceased mortal spirits even if they have gone to the Realm of the Dead. |
3 | Spiritual Tutor | A 10-minute ritual allows a deceased mortal spirit to impart expert knowledge in a chosen skill. |
4 | Memories of the Fallen | Caster can recall extensive details about a fallen mortal. |
5 | Final Service | The caster draws a specific soul chosen by Su-Lan to aid them into a corpse prepared by Final Rites. |