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'''Domain Power: ''' Soul Departure: The passing of nearby mortal souls invigorates you, granting a Soul Charge (up to three maximum) until the following midnight at which time all unspent charges are lost. Creatures without souls (e.g. animals, constructs, or undead) do not grant Soul Charges. A Soul Charge may be expended as a Fast Action to either gain 1 Health or 2 Mana. If a Soul Charge is activated within a Hallow, the caster gains both of the benefits per expended charge.  
==Domain Power: Soul Departure==
The passing of nearby mortal souls invigorates you, granting a Soul Charge (up to three maximum) until the following midnight at which time all unspent charges are lost. Creatures without souls (e.g. animals, constructs, or undead) do not grant Soul Charges. A Soul Charge may be expended as a Fast Action to either gain 1 Health or 2 Mana. If a Soul Charge is activated within a Hallow, the caster gains both of the benefits per expended charge. Caster may sense the location of Hallows within 10 yards x Rank.


==Soul Reaper==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Soul Reaper'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Reaper's Mark]] || Ritual enchants a physical weapon into a Soul Reaper. The caster may only possess one Soul Reaper at a time, but may create a new one with a 1-hour ritual. Once per encounter when a target who has been struck by the Soul Reaper dies, Soul Departure grants 2 Soul Charges instead of 1.
| 1 || [[Reaper's Mark]] || Completing a ritual enchants a physical weapon into a Soul Reaper.
|-
|-
| 2 || [[Suppress Healing]] || Targets struck by the Soul Reaper become resistant to magical healing and require twice as many points of healing magic to cure wounds.  
| 2 || [[Soul Infusion]] || Infuses the casters Soul Reaper or an ally with a Soul Charge.
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|-
| 3 ||  [[Soul Strike]] || A standard attack with the caster’s Soul Reaper becomes charged with energy from the Realm of the Dead. If the strike is successful, the target(s) suffer an additional 1 Lethal damage, healing the caster for 1 Lethal. Creatures without souls (e.g. animals, constructs, or undead) may not be affected by Soul Strike. This attack may be combined with Maneuvers such as those from Fighting Styles. 2 Mana.
| 3 ||  [[Soul Strike]] || The caster’s Soul Reaper becomes charged with energy from the Realm of the Dead, healing the channeler when they deal damage.
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|-
| 4 || [[Deathly Chill]] || While possessing Soul Charges the caster may project an aura of deathly chill, slowing and dealing non-lethal Ice damage to all targets within 1 yard + 1 yard per Soul Charge. Plant life and small creatures in the area of effect are killed instantly.
| 4 || [[Deathly Chill]] || While possessing Soul Charges, project an aura of deathly chill, slowing and dealing non-lethal damage to targets in range.
|-
|-
| 5 || [[Slaying Strike]] || A physical attack with the caster's Soul Reaper becomes imbued with the goddess' deadly touch. If the strike is successful the target suffers the effects of Slay Touch (after the attack is resolved). This requires 3 Soul Charges and may only ever be used once per unique target.  
| 5 || [[Slaying Strike]] || Consumes Soul Charges to imbue the caster's Soul Reaper with death magic.
|}
|}


==Exorcism==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Exorcism'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Grave Warding]] || A 10-minute ritual in which a channeller may aid the spirit of a deceased in reaching their final destination and ensures that they can never be raised as an undead corporeal or incorporeal.  
| 1 || [[Soul Shroud]] || Caster is hidden from the [[Sense Life]] spell and similar effects.
|-
|-
| 2 || [[Command Undead]] || Commands ghost spirit or undead equal to Rank or below to follow caster's instructions for a short duration. Commanding Undead under someone elses control is an opposed roll. 
| 2 || [[Command Undead]] || Caster invokes their authority over the dead causing a variety of powerful effects.  
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|-
| 3 || [[Call of the Grave]] || Shout causes short duration fear in the living, and either destroys enemy undead, or draws weak ghosts from a Hallow to aid the channeler in exchange for freedom.  
| 3 || [[Sepulchral Orb]] || Caster throws a spectral skull at a target causing damage and fear. Deals extra damage to undead.
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|-
| 4 || ||
| 4 || [[Peace of the Grave]] || Caster blesses a large area inhibiting undead, and protecting allies against Slay magic.
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|-
| 5 || ||
| 5 || [[Soulfire]] || Consumes Soul Charges to conjure a deadly spectral flame.
|}
|}


==Soulkeeper==
{| class="tdgrey1"
{| class="tdgrey1"
|+ '''Soulkeeper'''
!Rank
!Rank
!Power
!Power
!Description
!Description
|-
|-
| 1 || [[Speak with Dead]] || Communicate with deceased mortal spirits even if they have gone to the Realm of the Dead. The longer they have been dead the less they will remember. Caster gains +1/+2/+3 bonus to Diplomacy when conversing with Ghosts.
| 1 || [[Last Rites]] || Ritual to aid the spirit of a deceased in reaching their final destination or ensures a corpse can never be raised as an undead.
|-
|-
| 2 || ||  
| 2 || [[Speak with Dead]] || Communicate with deceased mortal spirits even if they have gone to the Realm of the Dead.
|-
|-
| 3 || ||  
| 3 || [[Spiritual Tutor]] || A 10-minute ritual allows a deceased mortal spirit to impart expert knowledge in a chosen skill.
|-
|-
| 4 || ||  
| 4 || [[Memories of the Fallen]] || Caster can recall extensive details about a fallen mortal.
 
|-
|-
| 5 || [[Final Service]] || The caster draws a specific soul chosen by Su-Lan to aid them into a preserved or fresh corpse. The soul remembers their past, although less clearly the longer they have been dead, and retain skills they knew in life, although they are limited by the powers the body possesses. The spirit will act out Su-Lan's wishes and serve the caster's needs until the body is destroyed or their mission is complete.  
| 5 || [[Final Service]] || Consumes Soul Charges to return a soul into a corpse prepared by [[Last Rites]].  
|}
|}
[[Category:Channeling]]
[[Category:Domains]]

Latest revision as of 21:51, 7 February 2023

Domain Power: Soul Departure

The passing of nearby mortal souls invigorates you, granting a Soul Charge (up to three maximum) until the following midnight at which time all unspent charges are lost. Creatures without souls (e.g. animals, constructs, or undead) do not grant Soul Charges. A Soul Charge may be expended as a Fast Action to either gain 1 Health or 2 Mana. If a Soul Charge is activated within a Hallow, the caster gains both of the benefits per expended charge. Caster may sense the location of Hallows within 10 yards x Rank.

Soul Reaper

Rank Power Description
1 Reaper's Mark Completing a ritual enchants a physical weapon into a Soul Reaper.
2 Soul Infusion Infuses the casters Soul Reaper or an ally with a Soul Charge.
3 Soul Strike The caster’s Soul Reaper becomes charged with energy from the Realm of the Dead, healing the channeler when they deal damage.
4 Deathly Chill While possessing Soul Charges, project an aura of deathly chill, slowing and dealing non-lethal damage to targets in range.
5 Slaying Strike Consumes Soul Charges to imbue the caster's Soul Reaper with death magic.

Exorcism

Rank Power Description
1 Soul Shroud Caster is hidden from the Sense Life spell and similar effects.
2 Command Undead Caster invokes their authority over the dead causing a variety of powerful effects.
3 Sepulchral Orb Caster throws a spectral skull at a target causing damage and fear. Deals extra damage to undead.
4 Peace of the Grave Caster blesses a large area inhibiting undead, and protecting allies against Slay magic.
5 Soulfire Consumes Soul Charges to conjure a deadly spectral flame.

Soulkeeper

Rank Power Description
1 Last Rites Ritual to aid the spirit of a deceased in reaching their final destination or ensures a corpse can never be raised as an undead.
2 Speak with Dead Communicate with deceased mortal spirits even if they have gone to the Realm of the Dead.
3 Spiritual Tutor A 10-minute ritual allows a deceased mortal spirit to impart expert knowledge in a chosen skill.
4 Memories of the Fallen Caster can recall extensive details about a fallen mortal.
5 Final Service Consumes Soul Charges to return a soul into a corpse prepared by Last Rites.