Seed: Conjure
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Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.
| Rank | Name | Description |
|---|---|---|
| 1 | Conjure Materials | Conjured planar materials, forming them into basic shapes. |
| 2 | Conjure Claw | Form planar materials into a clawed hand that moves. |
| 3 | Active Conjuration | Concentrate to move conjured material at will. |
| 4 | Mass Conjuration | Control multiple conjurations simultaneously. |
| 5 | Permanent Conjuration | Make conjured materials permanent. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
| Required Ranks | Name | Description |
|---|---|---|
| Conjure 3, Animate 2 | Animate Golem | Animates a deadly construct. |
| Energy 3, Conjure 2 | Energy Constructs | Force planar energy into basic shapes creating barriers or attacks. |