Energy Constructs

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Required Seed: Conjure 3, Seed: Energy 2
Range 5 yards
Area 1 cubic yard (Shaped Conjuration), 1 yard wide (Conjured Claw)
Duration Concentration (Shaped Conjuration), Instant (Conjured Claw)
Casting Verbal, Somatic
Cast Action Standard
Cost 2 Mana
Push +1 cubic yard to Area (Shaped Conjuration), +1 yard to Range (Conjured Claw)
Effect When this power is learned, the caster must pick an energy type. All spells in this Seed will use that type of energy. Once made, this choice may not be changed.
  • Fire - Applies Burning to targets.
  • Frost - Applies Frost to targets.
  • Lightning - Applies Shock to targets.

This spell allows the caster to substitute their chosen energy type instead of natural planar materials when casting Conjure Materials, Conjure Claw, or Animate Golem. Any targets contacting the conjurations suffer Willpower + Sorcery + Seed: Conjure lethal magical damage and the elemental effect.