Active Conjuration

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
Required Seed: Conjure 3
Range 5 yards x Rank
Area 5 cubic yards
Duration Concentration
Casting Verbal, Somatic
Cast Action Standard
Cost 2 Mana
Push +1 cubic yards per Push
Effect Conjures planar materials, such as those created by Conjure Materials allowing the caster while concentrating to move and reshape material causing a variety of effects. Each round (including the round Active Conjuration was cast) the caster may choose a different effect as a Standard Action without breaking their concentration. Other actions (such as attacking or casting another spell) disrupt the concentration thus ending the spell. Only one effect can be performed at a time.
  • Conjure a claw as per Conjure Claw.
  • Conjure a rising tower that carries targets upwards. If performed on an unwilling target they may make a Magic Resistance to avoid the spell.
  • Conjure a rolling wave the caster rides in a manner similar to Rock Slide.

Example: Malatar casts Active Conjuration and is riding a rolling wave of stone into battle. As he gets within range of an enemy, he uses his Standard Action to change from riding the wave to form the stone into a giant hand that grabs the target, attempting to grapple them.