Active Conjuration
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| Required | Seed: Conjure 3 |
| Range | 5 yards x Rank |
| Area | 5 cubic yards |
| Duration | Concentration |
| Casting | Verbal, Somatic |
| Cast Action | Standard |
| Cost | 2 Mana |
| Push | +1 cubic yards per Push |
| Effect | Conjures planar materials, such as those created by Conjure Materials allowing the caster while concentrating to move and reshape material causing a variety of effects. Each round (including the round Active Conjuration was cast) the caster may choose a different effect as a Standard Action without breaking their concentration. Other actions (such as attacking or casting another spell) disrupt the concentration thus ending the spell. Only one effect can be performed at a time.
Example: Malatar casts Active Conjuration and is riding a rolling wave of stone into battle. As he gets within range of an enemy, he uses his Standard Action to change from riding the wave to form the stone into a giant hand that grabs the target, attempting to grapple them. |