Water Shaman: Difference between revisions

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Water spirits are among the most diverse spirits in Lorithandar ranging from happy nymphs inhabiting a peaceful brook to cruel and deadly ice spirits of the Northern Wastes. As such, shaman who bind such creatures vary wildly as well.  
Water spirits are among the most diverse spirits in Lorithandar ranging from happy nymphs inhabiting a peaceful brook to cruel and deadly ice spirits of the Northern Wastes. As such, shaman who bind such creatures vary wildly as well.  


=Spirit Spells=
=Spirit Powers=
With each rank the shaman gains either improved spirit stats for [[Manifest Spirit]] or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank.


==Rank 1==
==Rank 1==
===Manifestation===
The shaman gains the spell [[Manifest Spirit]], allowing her to call upon her spirit with the following stats: [[Water_Spirit#Rank_1|Rank 1 Water Spirit]].
===Imbuement===
At will, the Imbued item glows brightly shedding light as a torch.
Once per day, as a Free Action, the imbued item can gain the [[Frost#Frost|Frost]] effect for 1 round.
*Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, the armor applies [[Conditions#Frost|Frost]] to the attacking enemy. Utilizing the [[Fighting Style: One Hand & Shield]] skill Shield Block will also trigger this effect. <br>
*Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies [[Conditions#Frost|Frost]] to the targeted enemy.
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
|-
| '''Imbue Power'''
| [[Water Adaptation]]
|| At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Frost effect for 1 round.
|| Caster gains the ability to breathe and move freely underwater.
|-
| [[Breathe Water]]
|| Caster allows a single creature to breathe water for a 1 hour duration. This requires no mana, but needs a 1 minute ritual to prepare.
|-
|-
| [[Fog]]
| [[Fog]]
Line 25: Line 35:
|-
|-
| [[Purity]]
| [[Purity]]
|| Remove any contaminants from a contained water source to render it clean drinking water. This includes poisons, diseases, excess minerals, earthy substances, etc... This also prepares water for use in elixir creation.
|| Remove any contaminants from a contained water source to render it suitable for elixir creation. A dose of this Pure Water may be consumed in an attempt to cleanse an active poison or disease.
|}
|}


==Rank 2==
==Rank 2==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_2|Rank 2 Water Spirit]].
===Imbuement===
Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
|-
| '''Imbue Power'''
| [[Aqueous Armor]]
|| Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
|| A thin layer of Pure Water provides a protective buffer against all elements.
|-
| [[Water Adaptation]]
|| For the duration of the spell the caster may move at 2x his normal speed while underwater, and suffers no check penalties for armor or weapons.
|-
|-
| [[Winter Freeze]]
| [[Winter Freeze]]
|| Freezes liquid water in radius around caster, extending vertically rank+1 inches higher and lower than the caster's body. The flat upper and lower limits creates a smooth surface of ice to walk on if the caster walks from land onto water, even on flowing rivers or tossing surf. Weight able to support is directly related to thickness of the ice. Ice melts naturally after rank rounds once it leaves the area of effect. The ice is slippery making travel across it cost an additional +1 speed for each yard traveled, however while this spell is active the caster is immune to movement penalties from snow or ice.
|| An aura of bitter cold surrounds the caster, freezing air and liquid within its range.
|-
|-
| [[Elixir of a Rejuvenating Spirit]]
| [[Rejuvenating Elixir]]
|| Infuse a flask of pure water with a water spirit to provide rejuvenating properties. Provides Rank doses, each dose heals 1 lethal damage. One dose of the elixir is effective on a target once per hour. Additional doses consumed by the same target in the same hour are wasted. Elixir loses its potency 24 hours after creation. 1 minute ritual, 3 mana. Quaffing a dose of the elixir is a Free Action if it's held in a free hand, and a Standard/Move action if the potion needs to be drawn, however the Quick Draw benefit reduces that to Fast Action.
|| Infuse a flask of Pure Water with a water spirit to provide rejuvenating properties, able to provide magical healing each hour.
|}
|}


==Rank 3==
==Rank 3==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_3|Rank 3 Water Spirit]].
===Imbuement===
Imbued item now passively applies the [[Conditions#Frost|Frost]] condition.
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
|-
| '''Imbue Power'''
| [[Healing Rain]]
|| Imbued item applies the [[Condition#Frost|Frost]] condition.
|| Invigorating rain drawn from your spirit’s essence falls over a small area.
|-
|-
|  
| [[Frostbite]]
||  
|| Each stack of [[Conditions#Frost|Frost]] now applies lethal damage on the caster's turn.
|-
|-
| Frost Aura
| [[Warding Elixir]]
|| Surrounds the caster with frozen air.
|| Infuse Pure Water with a water spirit to provide powerful defense.
|-
| [[Elixir of a Healing Spirit]]
|| Infuse a flask of pure water with a water spirit to provide healing properties. Provides Rank doses, each dose healing 2 lethal damage. One dose of the elixir is effective on a target once per hour. Additional doses consumed by the same target in the same hour are wasted. Elixir loses its potency 24 hours after creation. 1 minute ritual, 4 Mana. Quaffing a dose of the elixir is a Free Action if it's held in a free hand, and a Standard/Move action if the potion needs to be drawn, however the Quick Draw benefit reduces that to Fast Action.  
|}
|}


==Rank 4==
==Rank 4==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_4|Rank 4 Water Spirit]].
===Imbuement===
The imbued item gains the Frost Burst effect.
* Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, a burst of frost applies the [[Conditions#Frost|Frost]] condition to all targets within a 2 yard radius of the wearer
* Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, a burst of frost applies the [[Conditions#Frost|Frost]] condition to all targets within a 2 yard radius of the target.
This effect may only occur once per round.
===Spells===
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
|-
| '''Imbue Power'''
| [[Crashing Wave]]
|| The imbued item gains the Frost Burst effect.<br>
|| Call an enormous wave into existence and unleash it in a straight line, crushing and knocking down enemies in its path.
* Imbue Armor: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, a burst of frost applies the [[Condition#Frost|Frost]] condition to all targets within a 2 yard radius of the wearer<br>
* Imbue Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, a burst of frost applies the [[Condition#Frost|Frost]] condition to all targets within a 2 yard radius of the target.<br>
This effect may only occur once per round.
|-
|
||
|-
|-
|  
| [[Flash Freeze]]
||  
|| Infuse Pure Water with the cold of the Northern Wastes, enabling the holder to unleash a blast of icy cold and stop opponents in their tracks.
|-
|-
| [[Elixir of a Quickening Spirit]]
| [[Quickening Elixir]]
|| Infuse a flask of pure water with a water spirit to provide haste properties. Provides one dose, granting +Rank speed, +Rank initiative for Rank rounds. Additional doses consumed by the same target in the same hour are wasted. Elixir loses its potency 24 hours after creation. 1 minute ritual, 3 Mana. Quaffing a dose of the elixir is a Free Action if it's held in a free hand, and a Standard/Move action if the potion needs to be drawn, however the Quick Draw benefit reduces that to Fast Action.  
|| Infuse Pure Water with a water spirit to boost your speed and reaction time.
|}
|}


==Rank 5==
==Rank 5==
===Manifestation===
When [[Manifest Spirit|manifested]], the shaman's spirit gains the following stats: [[Water_Spirit#Rank_5|Rank 5 Water Spirit]].
===Imbuement===
When the Frost Burst effect is triggered, it deals Rank damage in addition to the Frost effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round.
{| class="tdgrey1"
{| class="tdgrey1"
! Spell
! Spell
! Description
! Description
|-
|-
| '''Imbue Power'''
| [[Watery Grave]]
|| When the Frost Burst effect is triggered, it deals Rank damage in addition to the Frost effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round.
|| Complete a ritual to imbue an area with malicious intent. Enemies entering this area may fall prey to the spell and begin to breathe in water instead of air.  
|-
|-
| [[Tsunami]]
||
|-
|-
|  
| [[Heart of Ice]]
||  
|| The caster turns their heart to ice, gaining cold immunity and the ability to call up a powerful shield once per encounter.
|-
|-
| [[Elixir of a Heroic Spirit]]
| [[Heroic Elixir]]
|| Infuse a flask of pure water with a water spirit to provide heroism properties. Provides one dose, granting +Rank divine and +1 Story Dice (+6 dice) bonus on their next action and allowing them to ignore all wound or fatigue penalties for the remainder of the encounter.  The elixir is only effective once per hour. Elixir loses potency 24 hours after creation. 1 minute ritual, 4 Mana.
|| Infuse Pure Water with a water spirit to provide divine properties to future actions.
|}
|}



Latest revision as of 18:35, 8 January 2024

Description

Water-shaman.jpg

Water spirits are among the most diverse spirits in Lorithandar ranging from happy nymphs inhabiting a peaceful brook to cruel and deadly ice spirits of the Northern Wastes. As such, shaman who bind such creatures vary wildly as well.

Spirit Powers

With each rank the shaman gains either improved spirit stats for Manifest Spirit or an additional Imbue Power as well as a spell of that rank. Additional spells may be purchased for 2 GXP x Rank.

Rank 1

Manifestation

The shaman gains the spell Manifest Spirit, allowing her to call upon her spirit with the following stats: Rank 1 Water Spirit.

Imbuement

At will, the Imbued item glows brightly shedding light as a torch.

Once per day, as a Free Action, the imbued item can gain the Frost effect for 1 round.

  • Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, the armor applies Frost to the attacking enemy. Utilizing the Fighting Style: One Hand & Shield skill Shield Block will also trigger this effect.
  • Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, contact applies Frost to the targeted enemy.

Spells

Spell Description
Water Adaptation Caster gains the ability to breathe and move freely underwater.
Fog Summon a thick cloud of fog granting cover.
Purity Remove any contaminants from a contained water source to render it suitable for elixir creation. A dose of this Pure Water may be consumed in an attempt to cleanse an active poison or disease.

Rank 2

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 2 Water Spirit.

Imbuement

Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.

Spells

Spell Description
Aqueous Armor A thin layer of Pure Water provides a protective buffer against all elements.
Winter Freeze An aura of bitter cold surrounds the caster, freezing air and liquid within its range.
Rejuvenating Elixir Infuse a flask of Pure Water with a water spirit to provide rejuvenating properties, able to provide magical healing each hour.

Rank 3

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 3 Water Spirit.

Imbuement

Imbued item now passively applies the Frost condition.

Spells

Spell Description
Healing Rain Invigorating rain drawn from your spirit’s essence falls over a small area.
Frostbite Each stack of Frost now applies lethal damage on the caster's turn.
Warding Elixir Infuse Pure Water with a water spirit to provide powerful defense.

Rank 4

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 4 Water Spirit.

Imbuement

The imbued item gains the Frost Burst effect.

  • Imbued Armor or Shield: If the wearer receives damage from a melee attack, even if that damage is negated by Ward, a burst of frost applies the Frost condition to all targets within a 2 yard radius of the wearer
  • Imbued Weapon: If the wielder successfully lands an attack, even if that damage is negated by Ward, a burst of frost applies the Frost condition to all targets within a 2 yard radius of the target.

This effect may only occur once per round.

Spells

Spell Description
Crashing Wave Call an enormous wave into existence and unleash it in a straight line, crushing and knocking down enemies in its path.
Flash Freeze Infuse Pure Water with the cold of the Northern Wastes, enabling the holder to unleash a blast of icy cold and stop opponents in their tracks.
Quickening Elixir Infuse Pure Water with a water spirit to boost your speed and reaction time.

Rank 5

Manifestation

When manifested, the shaman's spirit gains the following stats: Rank 5 Water Spirit.

Imbuement

When the Frost Burst effect is triggered, it deals Rank damage in addition to the Frost effect. This damage is affected by magic defense, but may not be reduced below 1 die. This burst does not hit the primary target. This effect may only occur once per round.

Spell Description
Watery Grave Complete a ritual to imbue an area with malicious intent. Enemies entering this area may fall prey to the spell and begin to breathe in water instead of air.
Heart of Ice The caster turns their heart to ice, gaining cold immunity and the ability to call up a powerful shield once per encounter.
Heroic Elixir Infuse Pure Water with a water spirit to provide divine properties to future actions.