Seed: Conjure: Difference between revisions

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Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien. They may be bleached bones, blackened wood, sparkling stones, rusted charred metal, or any other appropriate material. All materials conjured from this seed radiate as faint Sorcery for [[Magic Guide#Detection Spells|Detection Spells]]. This may be concealed through applicable spells, seeds, or abilities from other sources.
Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.  
 
 
The caster may conjure increasingly strong materials as they gain power.
{| class="tdgrey1"
!Rank
!Material Strength
|-
| Rank 1
|| Wood or Bone
|-
| Rank 3
|| Stone
|-
| Rank 5
|| Metal
|}
 


{|class="tdgrey1"
{|class="tdgrey1"
  ! Rank !! Name !! Description
  ! Rank !! Name !! Description
|-
|-
| 1 || [[Shaped Conjuration]] || Form conjured materials into basic shapes, creating barriers, bridges etc.
| 1 || [[Conjure Materials]] || Conjured planar materials, forming them into basic shapes.
|-
|-
| 2 || [[Conjured Claw]] || Conjure a clawed hand that drags enemies towards the caster.
| 2 || [[Conjure Claw]] || Form planar materials into a clawed hand that moves.
|-
|-
| 3 || [[Active Conjuration]] || Concentrate to move conjured material at will.  
| 3 || [[Active Conjuration]] || Concentrate to move conjured material at will.  
|-
|-
| 4 || [[Subliminal Conjuration]] || Other actions (including spells) no longer interrupt conjurations.
| 4 || [[Mass Conjuration]] || Control multiple conjurations simultaneously.
|-
|-
| 5 || [[Master Conjuration]] || Make conjured materials permanent.
| 5 || [[Permanent Conjuration]] || Make conjured materials permanent.
|}
|}



Latest revision as of 16:32, 24 August 2020

Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.

Rank Name Description
1 Conjure Materials Conjured planar materials, forming them into basic shapes.
2 Conjure Claw Form planar materials into a clawed hand that moves.
3 Active Conjuration Concentrate to move conjured material at will.
4 Mass Conjuration Control multiple conjurations simultaneously.
5 Permanent Conjuration Make conjured materials permanent.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Animate 3, Conjure 2 Animate Golem Animates a deadly construct.
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers or attacks.