Seed: Conjure: Difference between revisions

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All materials conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.
Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.  


{|class="tdgrey1"
{|class="tdgrey1"
  ! Rank !! Name !! Description
  ! Rank !! Name !! Description
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| 1 || [[Basic Conjuration]] || Caster is able to conjure raw materials available in their chosen plane.  
| 1 || [[Conjure Materials]] || Conjured planar materials, forming them into basic shapes.
|-
|-
| 2 || [[Shaped Conjuration]] || The caster is able to slowly form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed.
| 2 || [[Conjure Claw]] || Form planar materials into a clawed hand that moves.
|-
|-
| 3 || [[Active Conjuration]] || The caster may concentrate to maintain control over the shape and location of Conjured material during combat.  
| 3 || [[Active Conjuration]] || Concentrate to move conjured material at will.  
|-
|-
| 4 || ||  
| 4 || [[Mass Conjuration]] || Control multiple conjurations simultaneously.
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| 5 || [[Master Conjuration]] || Caster may conjure  more detailed/intricate creations, and (with proper anchoring) may make conjured materials permanent.
| 5 || [[Permanent Conjuration]] || Make conjured materials permanent.
|}
|}


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!Name
!Name
!Description
!Description
|-
| [[Seed:_Animate|Animate]] 3, [[Seed:_Conjure|Conjure]] 2
|| [[Animate Golem]]
|| Animates a deadly construct.
|-
| [[Seed:_Conjure|Conjure]] 3, [[Seed:_Energy|Energy]] 2
|| [[Energy Constructs]]
|| Force planar energy into basic shapes creating barriers or attacks.
|-


[[Category:Magic Guide]]
[[Category:Magic Guide]]
[[Category:Sorcery]]
[[Category:Sorcery]]
[[Category:Seeds]]
[[Category:Seeds]]

Latest revision as of 16:32, 24 August 2020

Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien.

Rank Name Description
1 Conjure Materials Conjured planar materials, forming them into basic shapes.
2 Conjure Claw Form planar materials into a clawed hand that moves.
3 Active Conjuration Concentrate to move conjured material at will.
4 Mass Conjuration Control multiple conjurations simultaneously.
5 Permanent Conjuration Make conjured materials permanent.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Animate 3, Conjure 2 Animate Golem Animates a deadly construct.
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers or attacks.