Seed: Conjure: Difference between revisions

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*R1-2 - Bone/wood
*R3-4 - Stone
*R5 - Metal


All materials conjured from this seed radiate as faint Sorcery for [[Magic Guide#Detection Spells|Detection Spells]]. This may be concealed through applicable spells, seeds, or abilities from other sources.
All materials conjured from this seed radiate as faint Sorcery for [[Magic Guide#Detection Spells|Detection Spells]]. This may be concealed through applicable spells, seeds, or abilities from other sources.

Revision as of 20:30, 22 August 2020

Conjure creates materials from the caster's chosen plane. The materials resemble the chosen plane, and appear strange and alien. They may be bleached bones, blackened wood, sparkling stones, rusted charred metal, or any other appropriate material.

The caster may conjure increasingly strong materials as they gain power.

Rank Material Strength
Rank 1 Wood or Bone
Rank 3 Stone
Rank 5 Metal


All materials conjured from this seed radiate as faint Sorcery for Detection Spells. This may be concealed through applicable spells, seeds, or abilities from other sources.

Rank Name Description
1 Shaped Conjuration The caster is able to form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed.
2 Rapid Conjuration Quickly manifest and move materials, pushing, grabbing, or injuring enemies.
3 Active Conjuration Concentrate to move conjured material at will.
4 Subliminal Conjuration Other actions (including spells) no longer interrupt conjurations.
5 Master Conjuration Make conjured materials permanent.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Animate 3, Conjure 2 Animate Golem Animates a deadly construct.
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers or attacks.