Prime Sphere: Difference between revisions

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| [[Energy Staff]] || Imbue a staff with magical bonuses.
| [[Energy Staff]] || Imbue a staff with magical bonuses.
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| [[Alarm]]
| [[Alarm]] || Create a magical alarm triggered by enemies.
|| Create a magical alarm triggered by enemies.
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|-
| [[Omnivision]] || 360 degree peripheral vision
| [[Omnivision]] || 360 degree peripheral vision.
|}
|}


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|[[Arcane Eye]] || Maneuver an arcane construct you can see through.
|[[Arcane Eye]] || Maneuver an arcane construct you can see through.
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|-
|[[Mana Bolt]]
|[[Mana Bolt]] || A crackling bolt of energy deals lethal damage to a single target.
|| A crackling bolt of energy deals lethal damage to a single target.
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|-
|[[Levitate]] || Grant vertical movement for a short time.
|[[Levitate]] || Grant vertical movement for a short time.
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|[[Mana Storm]] || A large storm of ignited mana burns for additional rounds.  
|[[Mana Storm]] || A large storm of ignited mana burns for additional rounds.  
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|-
|[[Influence Nexus]] || Manipulate ley lines and Nexus  
|[[Influence Nexus]] || Manipulate ley lines and Nexus.
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|-
|[[Teleportation]] || Teleport the caster to any location they can remember.
|[[Teleportation]] || Teleport the caster to any location they can remember.

Revision as of 16:10, 7 February 2015

Description

This sphere consists of raw magical energy. Deals with mana, hallows, arcane bindings, item creation, auras, force effects, counterspelling, time Prime ley lines are woven through the fabric of space and time, ignoring mundane material.

Spells

Rank 1

Spell Description
Identify Identify enchanted items.
Dispel Magic Destroy existing enchantments.
Detect Magic Sight spell that reveals magical auras.
Sense Magic Sense the location and potency of nearby magical emanations.
Telekinesis Manipulate your environment with basic force effects.
Energy Staff Imbue a staff with magical bonuses.
Alarm Create a magical alarm triggered by enemies.
Omnivision 360 degree peripheral vision.

Rank 2

Spell Description
Counterspell Counter incoming spells as a readied action.
Resist Magic Grants a resistance bonus against magical effects.
Force Armor Grants physical or magical defense.
Force Shield Grants a magical shield bonus.
Arcane Eye Maneuver an arcane construct you can see through.
Mana Bolt A crackling bolt of energy deals lethal damage to a single target.
Levitate Grant vertical movement for a short time.

Rank 3

Spell Description
Drain Mana Drains mana from a target, replenishing the caster's stores.
Blink A short range teleport to a point within site.
Enhance Item Grants enhancement bonuses to items.
Mana Gem Creates a gem that stores mana for use later.
See Invisible Pierces magical concealment effects.
Dimensional Pocket Store items in extra-planar storage.
Ignite Mana Use a target's mana to burn them for lethal damage.

Rank 4

Spell Description
Mana Storm A large storm of ignited mana burns for additional rounds.
Influence Nexus Manipulate ley lines and Nexus.
Teleportation Teleport the caster to any location they can remember.
Wall of Force Create a short lived unbreakable wall.

Rank 5

Spell Description
Anti-Magic Shell Create a bubble that impairs magic passing through.
Pocket Realm Create a pocket realm to your specifications.
Disjunction Short out a target's magical equipment or enchantments.
Dimensional Lock Prevent dimensional travel.