Teleportation

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Required Prime Sphere 4
Range Rank x 1,000 miles
Area Self + Rank targets. Maximum weight of Rank x 250 lb.
Duration Instant
Casting Verbal, Somatic
Cast Action Full
Mana Cost 3
Effect This spell instantly transports you and designated targets to a destination. Interplanar travel is not possible. You must have some clear idea of the location and layout of the destination. The clearer your mental image, the more likely that the teleportation will work. Areas of strong physical or magical energy may make teleportation more hazardous or even impossible.
  • 1 Success Required: “Very familiar” is a place where you have been very often and where you feel at home.
  • 2 Successes Required: “Studied carefully” is a place you know well, either because you can currently see it, you’ve been there often, or you have used other means to study the place for at least one hour.
  • 3 Successes Required: “Seen casually” is a place that you have seen more than once but with which you are not very familiar.
  • 4 Successes Required: “Viewed once” is a place that you have seen once, possibly using magic.

You may reduce the number of successes required by 1 if you have inscribed your personal symbol on something within the targeted destination point.

If you make the required number of successes, you and your targets will instantly appear where you want to be. If you get fewer successes than are needed, you suffer a Mishap: you (and any Transported targets) suffer 1 point of damage for each success below the required number you rolled, and are Transported in a random direction equal to the distance to be traveled / 1d10.

False Destinations: Attempting to travel to a location that isn't known, doesn't exist, used to exist but now doesn't, or there is a severe change from the known location remembered vs what it is now is known as targeting a False Destination. The results for a false destination can vary to simply being off-target, a similar area that could be it, or suffer a mishap. Mishaps could be anything from an altitude problem or to teleporting to the void.

At the time of cast, the caster knows whether or not the studied location has changed or is missing, and may cancel the spell prior to completing it. This still consumes the action and mana for the turn.