Fusion Spells

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Seeds are the building blocks of planar magic, and can be combined in powerful spells. A Fusion spell will have a Primary Seed Rank, and a Secondary Seed Rank. To learn a Fusion spell the sorcerer must have the required ranks of both Seeds. Learning a Fusion spell costs 2 GXP x the Primary Seed Rank of the spell. The Fusion Spells below are ordered alphabetically by Primary Seed.

Fusion Spells
Primary Seed Primary Rank Secondary Seed Secondary Rank Name Description
Animate 3 Conjure 2 Animate Golem Animates a deadly construct.
Compel 3 Summon 2 Planar Possession Suppresses the target’s mind, supplanting it with a planar entity under your control.
Create 3 Animate 2 Arm Revenants Create planar weapons and armor for undead servants.
Conjure 3 Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers, or attacks.
Drain 3 Create 2 Leech Blade Planar weapons drain the target, restoring the caster.
Energy 3 Transform 2 Elemental Body Caster gains resistance, reactive damage, and an aura of the chosen energy type.
Scry 3 Slay 2 Black Mirror The caster may cast death magic on targets revealed in the black mirror regardless of distance.
Slay 3 Ward 2 Death Ward Wards provide protection against death magic.
Summon 3 Drain 2 Life Link Damage dealt to the caster is instead dealt to the summon.
Transform 3 Compel 2 Twist Form Deform a target's body against their will, dealing lethal damage.
Portal 3 Scry 2 Through the Looking Glass Portal to destinations viewed through a Magic Mirror.
Veil 3 Portal 2 Vanish Caster turns invisible and appears somewhere else (still invisible).
Ward 3 Veil 2 Shimmering Ward Warded target gains brief concealment when the Ward breaks.