Fusion Spells: Difference between revisions

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Seeds are the building blocks of planar magic, and can be combined in powerful spells. A Fusion spell will have a Primary Seed Rank, and a Secondary Seed Rank. To learn a Fusion spell the sorcerer must have the required ranks of both Seeds. Learning a Fusion spell costs 2 GXP x the Primary Seed Rank. The Fusion Spells below are ordered alphabetically by Primary Seed.
Seeds are the building blocks of planar magic, and can be combined in powerful spells. A Fusion spell will have a Primary Seed Rank, and a Secondary Seed Rank. To learn a Fusion spell the sorcerer must have the required ranks of both Seeds. Learning a Fusion spell costs 2 GXP x the Primary Seed Rank of the spell. The Fusion Spells below are ordered alphabetically by Primary Seed.


{| class="tdgrey1"
{| class="tdgrey1"
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| [[Seed:_Create|Create]]
| [[Seed:_Create|Create]]
|| 3
|| 3
||  
|| [[Seed:_Animate|Animate]]
|| 2
|| 2
||  
|| [[Arm Revenants]]
||  
|| Create planar weapons and armor for undead servants.
|-
|-
| [[Seed:_Conjure|Conjure]]  
| [[Seed:_Conjure|Conjure]]  
Line 61: Line 61:
| [[Seed:_Slay|Slay]]
| [[Seed:_Slay|Slay]]
|| 3
|| 3
||  
|| [[Seed:_Ward|Ward]]
|| 2
|| 2
||  
|| [[Death Ward]]
||  
|| Wards provide protection against death magic.
|-
|-
| [[Seed:_Summon|Summon]]
| [[Seed:_Summon|Summon]]
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|| Deform a target's body against their will, dealing lethal damage.
|| Deform a target's body against their will, dealing lethal damage.
|-
|-
| [[Seed:_Transport|Transport]]
| [[Seed:_Portal|Portal]]
|| 3
|| 3
||  
|| [[Seed:_Scry|Scry]]
|| 2
|| 2
||  
|| [[Through the Looking Glass]]
||  
|| Portal to destinations viewed through a [[Magic Mirror]].
|-
|-
| [[Seed:_Veil|Veil]]
| [[Seed:_Veil|Veil]]
|| 3
|| 3
|| [[Seed:_Transport|Transport]]
|| [[Seed:_Portal|Portal]]
|| 2
|| 2
|| [[Vanish]]
|| [[Vanish]]
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| [[Seed:_Ward|Ward]]
| [[Seed:_Ward|Ward]]
|| 3
|| 3
||  
|| [[Seed:_Veil|Veil]]
|| 2
|| 2
||  
|| [[Shimmering Ward]]
||
|| Warded target gains brief concealment when the Ward breaks.
|}
|}

Latest revision as of 11:23, 14 May 2023

Seeds are the building blocks of planar magic, and can be combined in powerful spells. A Fusion spell will have a Primary Seed Rank, and a Secondary Seed Rank. To learn a Fusion spell the sorcerer must have the required ranks of both Seeds. Learning a Fusion spell costs 2 GXP x the Primary Seed Rank of the spell. The Fusion Spells below are ordered alphabetically by Primary Seed.

Fusion Spells
Primary Seed Primary Rank Secondary Seed Secondary Rank Name Description
Animate 3 Conjure 2 Animate Golem Animates a deadly construct.
Compel 3 Summon 2 Planar Possession Suppresses the target’s mind, supplanting it with a planar entity under your control.
Create 3 Animate 2 Arm Revenants Create planar weapons and armor for undead servants.
Conjure 3 Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers, or attacks.
Drain 3 Create 2 Leech Blade Planar weapons drain the target, restoring the caster.
Energy 3 Transform 2 Elemental Body Caster gains resistance, reactive damage, and an aura of the chosen energy type.
Scry 3 Slay 2 Black Mirror The caster may cast death magic on targets revealed in the black mirror regardless of distance.
Slay 3 Ward 2 Death Ward Wards provide protection against death magic.
Summon 3 Drain 2 Life Link Damage dealt to the caster is instead dealt to the summon.
Transform 3 Compel 2 Twist Form Deform a target's body against their will, dealing lethal damage.
Portal 3 Scry 2 Through the Looking Glass Portal to destinations viewed through a Magic Mirror.
Veil 3 Portal 2 Vanish Caster turns invisible and appears somewhere else (still invisible).
Ward 3 Veil 2 Shimmering Ward Warded target gains brief concealment when the Ward breaks.