Fusion Spells: Difference between revisions
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Seeds are the building blocks of planar magic, and can be combined in powerful spells. A Fusion spell will have a Primary Seed Rank, and a Secondary Seed Rank. To learn a Fusion spell the sorcerer must have the required ranks of both Seeds. Learning a Fusion spell costs 2 GXP x the Primary Seed Rank. The Fusion Spells below are ordered alphabetically by Primary Seed. | Seeds are the building blocks of planar magic, and can be combined in powerful spells. A Fusion spell will have a Primary Seed Rank, and a Secondary Seed Rank. To learn a Fusion spell the sorcerer must have the required ranks of both Seeds. Learning a Fusion spell costs 2 GXP x the Primary Seed Rank of the spell. The Fusion Spells below are ordered alphabetically by Primary Seed. | ||
{| class="tdgrey1" | {| class="tdgrey1" | ||
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| [[Seed:_Create|Create]] | | [[Seed:_Create|Create]] | ||
|| 3 | || 3 | ||
|| | || [[Seed:_Animate|Animate]] | ||
|| 2 | || 2 | ||
|| | || [[Arm Revenants]] | ||
|| | || Create planar weapons and armor for undead servants. | ||
|- | |- | ||
| [[Seed:_Conjure|Conjure]] | | [[Seed:_Conjure|Conjure]] | ||
Line 61: | Line 61: | ||
| [[Seed:_Slay|Slay]] | | [[Seed:_Slay|Slay]] | ||
|| 3 | || 3 | ||
|| | || [[Seed:_Ward|Ward]] | ||
|| 2 | || 2 | ||
|| | || [[Death Ward]] | ||
|| | || Wards provide protection against death magic. | ||
|- | |- | ||
| [[Seed:_Summon|Summon]] | | [[Seed:_Summon|Summon]] | ||
Line 80: | Line 80: | ||
|| Deform a target's body against their will, dealing lethal damage. | || Deform a target's body against their will, dealing lethal damage. | ||
|- | |- | ||
| [[Seed: | | [[Seed:_Portal|Portal]] | ||
|| 3 | || 3 | ||
|| | || [[Seed:_Scry|Scry]] | ||
|| 2 | || 2 | ||
|| | || [[Through the Looking Glass]] | ||
|| | || Portal to destinations viewed through a [[Magic Mirror]]. | ||
|- | |- | ||
| [[Seed:_Veil|Veil]] | | [[Seed:_Veil|Veil]] | ||
|| 3 | || 3 | ||
|| [[Seed: | || [[Seed:_Portal|Portal]] | ||
|| 2 | || 2 | ||
|| [[Vanish]] | || [[Vanish]] | ||
Line 96: | Line 96: | ||
| [[Seed:_Ward|Ward]] | | [[Seed:_Ward|Ward]] | ||
|| 3 | || 3 | ||
|| | || [[Seed:_Veil|Veil]] | ||
|| 2 | || 2 | ||
|| | || [[Shimmering Ward]] | ||
|| | || Warded target gains brief concealment when the Ward breaks. | ||
|} | |} |
Latest revision as of 11:23, 14 May 2023
Seeds are the building blocks of planar magic, and can be combined in powerful spells. A Fusion spell will have a Primary Seed Rank, and a Secondary Seed Rank. To learn a Fusion spell the sorcerer must have the required ranks of both Seeds. Learning a Fusion spell costs 2 GXP x the Primary Seed Rank of the spell. The Fusion Spells below are ordered alphabetically by Primary Seed.
Primary Seed | Primary Rank | Secondary Seed | Secondary Rank | Name | Description |
---|---|---|---|---|---|
Animate | 3 | Conjure | 2 | Animate Golem | Animates a deadly construct. |
Compel | 3 | Summon | 2 | Planar Possession | Suppresses the target’s mind, supplanting it with a planar entity under your control. |
Create | 3 | Animate | 2 | Arm Revenants | Create planar weapons and armor for undead servants. |
Conjure | 3 | Energy | 2 | Energy Constructs | Force planar energy into basic shapes creating barriers, or attacks. |
Drain | 3 | Create | 2 | Leech Blade | Planar weapons drain the target, restoring the caster. |
Energy | 3 | Transform | 2 | Elemental Body | Caster gains resistance, reactive damage, and an aura of the chosen energy type. |
Scry | 3 | Slay | 2 | Black Mirror | The caster may cast death magic on targets revealed in the black mirror regardless of distance. |
Slay | 3 | Ward | 2 | Death Ward | Wards provide protection against death magic. |
Summon | 3 | Drain | 2 | Life Link | Damage dealt to the caster is instead dealt to the summon. |
Transform | 3 | Compel | 2 | Twist Form | Deform a target's body against their will, dealing lethal damage. |
Portal | 3 | Scry | 2 | Through the Looking Glass | Portal to destinations viewed through a Magic Mirror. |
Veil | 3 | Portal | 2 | Vanish | Caster turns invisible and appears somewhere else (still invisible). |
Ward | 3 | Veil | 2 | Shimmering Ward | Warded target gains brief concealment when the Ward breaks. |