Dreams Domain: Difference between revisions

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Notes for all powers in this domain:
Notes for all powers in this domain:
* Unless otherwise specified, targets must be within Rank x10 yards of the caster
* Unless otherwise specified, targets must be within 10 x Rank yards of the caster
* Unless otherwise specified, targets must be either be visually seen by the caster (line of sight may not be broken), or the caster must contact them through proximity in the Dreamscape.
* Unless otherwise specified, targets must be either be visually seen by the caster (line of sight may not be broken), or the caster must contact them through proximity in the Dreamscape.
* Unless otherwise specified there is no difference between naturally asleep, magically asleep, or unconscious from any method, in regard to whether or not a target is asleep or not.
* Unless otherwise specified there is no difference between naturally asleep, magically asleep, or unconscious from any method, in regard to whether or not a target is asleep or not.

Revision as of 13:19, 25 August 2019

Domain Power: Dreamscape Dreamscape - Caster may fall asleep at will (while sitting or prone). Once asleep the caster may send their consciousness into the Dreamscape, enabling them to sense the minds of sleeping targets within 100 yards of the channeller in the physical realm. With a successful search roll, the caster may find and target a specific mind. This provides contact for spells that otherwise require sight. If the dream caster has been within a target’s dreams in the past 24 hours, they will gain a +1/+2/+3 insight bonus to all casts against that target. The caster may awaken at will as a standard action. This will immediately sever contact with sleeping targets.

Notes for all powers in this domain:

  • Unless otherwise specified, targets must be within 10 x Rank yards of the caster
  • Unless otherwise specified, targets must be either be visually seen by the caster (line of sight may not be broken), or the caster must contact them through proximity in the Dreamscape.
  • Unless otherwise specified there is no difference between naturally asleep, magically asleep, or unconscious from any method, in regard to whether or not a target is asleep or not.
Waking Dreams
Rank Power Description
1 Phantasmal Sleeper When the caster is asleep, they may separate their spirit from their body in an “astral form”.
2 Warped Senses Caster can change, warp, or confound a target's senses.
3 Mirage Caster creates a detailed illusion with sound, smells, and some autonomy to Rank targets within Rank yards of each other. The mirage should always be just out of reach of the targets, and any attempt at interaction will move the mirage just far enough to prevent it. Lasts for Rank minutes or until dismissed.
4 Lucid Dreams Grants the caster greater control over the dreamlike elements they can project into the physical world.
5 Delusion A target is completely immersed in an imaginary world the caster creates.
Dream Walker
Rank Power Description
1 Dream Scout Allows caster to enter the target’s dreams and effect minor changes to the Dreamscape to call up specific information.
2 Lullaby The caster sends a target into a deep magical sleep.
3 Dream Walker As per Dream Scout, however the caster can now directly influence the target’s dream to impart a compulsion.
4 Sweet Dreams Caster can cause a group of targets to sink into a hazy daydream where they are lost in past fond memories.
5 Dream Weaver Caster has complete control of a sleeping target’s dreams and can set a geas-like compulsion to perform an action of the caster’s choice.
Nightmare
Rank Power Description
1 Nameless Dread The target’s subconscious drags up a primal fear making them shaken.
2 Spectre Caster creates a nightmarish figure only the target can see to attack them.
3 Night Terrors Caster makes a target perceive living beings as monstrous creatures from their nightmares.
4 Bogeyman Slipping into shadows, the caster becomes that thing hiding under your bed, waiting to jump out and grab you. The caster gains magical concealment which grants penalties to a target if revealed.
5 Phantasmagoria The target’s worst fears and most horrific nightmares come to life in a terrifying shadowplay. Any action or movement the target makes to look elsewhere, move to avoid it, or attack it applies fear or slay effect.