Warped Senses

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Required Dreams Domain 2
Range 10 yards x Rank
Area 1 Target
Duration 1 Round x Rank
Casting Verbal
Cast Action Standard
Mana Cost 1
Effect On a successful opposed roll vs. a single target's magic resistance, the caster may choose one sense to change, warp, or confound. The sense(s) chosen is impaired with overload or incorrect and non-understandable input. The target will suffer a -2 penalty to any skill check requiring use of the affected sense. This includes attacks or dodge-based defense.
  • Vision - target may see a dream-like image that is not really there, or their vision may be come doubled, blurred, depth perception warped, etc...
  • Hearing - target may hear phantom sounds, be deafened, be overcome with white noise that makes it hard to concentrate, or appearing to be changing the source of noises, etc...
  • Touch may become temperature overload either hot or cold, fingers numb or 'asleep', overwhelming itches.
  • Smell may be overwhelmed with intense smells, itching, burning, etc...
  • Taste may become overwhelmed with spice, sourness, spoiled or burnt food taste, etc...

As this affects the mind of the target and not the body, this effect does not affect the physical nature of the target and would not be detectable or effected by magic that effects physical ailments.