Seed: Conjure: Difference between revisions
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!Name | !Name | ||
!Description | !Description | ||
|- | |||
| [[Seed:_Animate|Animate]] 3, [[Seed:_Conjure|Conjure]] 2 | |||
|| [[Animate Golem]] | |||
|| Animates a deadly construct. | |||
|- | |||
| [[Seed:_Conjure|Conjure]] 3, [[Seed:_Energy|Energy]] 2 | |||
|| [[Energy Constructs]] | |||
|| Force planar energy into basic shapes creating barriers or attacks. | |||
|- | |||
[[Category:Magic Guide]] | [[Category:Magic Guide]] | ||
[[Category:Sorcery]] | [[Category:Sorcery]] | ||
[[Category:Seeds]] | [[Category:Seeds]] |
Revision as of 20:17, 20 August 2020
All materials conjured from this seed radiate as faint Sorcery for magical detection or sight spells. This may be concealed through applicable spells, seeds, or abilities from other sources.
Rank | Name | Description |
---|---|---|
1 | Basic Conjuration | Caster is able to conjure raw materials available in their chosen plane. |
2 | Shaped Conjuration | The caster is able to slowly form conjured materials into basic shapes, creating barriers, spikes, bridges etc. as needed. |
3 | Active Conjuration | The caster may concentrate to maintain control over the shape and location of Conjured material during combat. |
4 | ||
5 | Master Conjuration | Caster may conjure more detailed/intricate creations, and (with proper anchoring) may make conjured materials permanent. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
---|---|---|
Animate 3, Conjure 2 | Animate Golem | Animates a deadly construct. |
Conjure 3, Energy 2 | Energy Constructs | Force planar energy into basic shapes creating barriers or attacks. |