Malediction

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Required Seed: Affliction 5
Range 10 yards x Rank
Area 1 Target
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Cost Free
Push +1d10 to cast roll per Push
Defense Physical Resistance
Effect Once per encounter, this malevolent curse consumes all active Afflictions on the target, turning them inward in a catastrophic burst of entropic power. The target must make a Physical Resistance roll against the caster’s roll. On a failure, all active Afflictions affecting the target, including Clinging Shadows, immediately end (preventing them from being spread via Spread Affliction). The target then suffers 3 lethal damage plus 3 lethal damage for each Affliction effect removed. A minimum of one Affliction must be removed for the spell to take effect. If Doom was consumed, the target immediately resolves the Slay Living effect after this damage is applied.