Clinging Shadows

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Required Seed: Affliction 4
Range Centered on Self
Area 5-yard radius
Duration 1 Hour
Casting Verbal, Somatic
Cast Action Standard
Cost 3 Mana
Push +1 yard to radius per Push
Defense Physical Resistance
Effect You surround yourself in a haze of entropic shadow that clings to nearby enemies. Any enemy that enters the aura or begins its turn within it must roll Physical Resistance against the caster’s roll. On a failure, the target suffers a penalty to Speed equal to your Affliction Rank while inside the aura. While affected by Clinging Shadows, the first time each round a target takes damage from Entropy, Arcane Decay, Doom, or Essence Drain, it suffers 1 additional lethal damage. A creature already affected by Clinging Shadows does not roll again if it re-enters the aura. If a creature succeeds on its resistance roll, it is immune to Clinging Shadows for 1 hour. Clinging Shadows cannot be spread to other targets by Spread Affliction.

Example: Jarod moves towards a goblin shaman, putting them inside the range of his Clinging Shadows. The goblin fails his Physical Resistance roll and immediately suffers a -4 penalty to speed. As his Standard Action Jarod casts Arcane Decay on the goblin, who again fails. Arcane Decay deals an immediate 2 lethal damage when it resolves, which causes the shaman to take an additional 1 point of lethal damage from Clinging Shadows. On the following round the goblin (still within the aura) takes another 3 damage. Jarod casts Essence Drain on the beleaguered goblin, who suffers an immediate 1 lethal from the spell healing Jarod for 1 health and 1 mana. This second spell does not trigger the bonus damage from Clinging Shadows as it may only take affect once per target per turn.