Magnetic Pulse

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Required Earth Domain 2
Range 5 yards x Rank
Area Special
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Cost 1 Mana
Effect The caster may propel nearby metallic objects away from them or pull metal objects towards them with a sharp magnetic pulse.
  • Push

When pushing with the pulse, nearby unattended metal objects are thrown outwards in a 90 degree cone from the caster dealing Intelligence + Channeling + object weight (lbs) in lethal damage vs. the target's Physical Defense. The caster may push one metallic object up to 5 lbs or a combination of up to 5 objects weighing 1 lb or less. Only one target may be struck per item thrown, and only one attack roll may be rolled against a singular target regardless of the number of items thrown.

  • Pull

When pulling with the pulse, nearby metals are pulled to the caster allowing a Sleight of Hand roll to grab the object(s) in a free hand or Acrobatics roll to evade. Up to a singular 5 lb object can be pulled in this way, or up to 5 smaller objects weighing 1 lb or less each. If the objects are held by an unwilling target the caster must succeed on a caster roll vs. the target's Physical Resistance.

  • Move

Magnetic Pulse may also be used against a target wearing significant amounts of metal (e.g. Medium or heavier armor) or wielding a metallic weapon (size Large or larger) to move them towards or away from the caster a small distance. The caster must succeed on a cast roll vs. the target's Physical Resistance to move them according to the chart below. This may be performed as a Readied Action potentially disrupting the target's ability to attack. The distance that a target is moved by Magnetic Pulse is determined by the target size, gaining +1 yard at Rank 3, which increases to +2 yards at Rank 5.

Target Size Distance
Small 3 yard
Medium 2 yards
Large 1 yards
Huge 0 yards