Wolf Discipline: Difference between revisions

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Wranglers, survivalists, rangers, outlanders: Adepts of the Wolf attune their bodies to the natural world, becoming so like animals that they can even control them. The '''Discipline of the Wolf''' offers lines in Resilience (Self Healing), Animal Traits, Animal Control, and Outlander Fighting. Adepts of the Wolf may choose prowess in [[Might]], [[Toughness]], and [[Healing]].
Wranglers, survivalists, rangers, outlanders: Adepts of the Wolf attune their bodies to the natural world, becoming so like animals that they can even control them. The '''Discipline of the Wolf''' offers lines in Resilience (Self Healing), Animal Traits, Animal Control, and Outlander Fighting. Adepts of the Wolf may choose prowess in [[Might Prowess|Might]], [[Toughness Prowess|Toughness]], and [[Healing Prowess|Healing]].
 
__TOC__
__TOC__
=Rank 1=
=Rank 1=
{| class="wikitable"
{| class="wikitable"
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| Second Wind || Heals Rank x 2  non-lethal damage as a Bonus Action. This may be used once per day.
| [[Second Wind]] || Character draws upon a second wind to shake off minor wounds.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| Animal Senses || Choose Search or Perception, and gain a Rank bonus to skills checks of your selected skill.
| [[Animal Senses]] || Character gains some of the keen senses of a wolf.  
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| Commune with Animal || Communicate with any natural animal. The Storyteller may require an appropriate social skill check to be successful against hostile animals. Communication is accomplished in the animal's language. Animals can communicate clearly what they do understand. Anything that they don't understand would be vague or muddled at best.
| [[Commune with Animal]] || Character may communicate with any natural animal.  
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| ''Outlander Fighting'' || XXXX
| [[Kip-Up]] || Character may immediately spring up from a prone position.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| Adrenaline Surge || Ignore up to -2 dice penalties (such as Wound, Fatigue, Fear) for 1 hour. 1 Mana
| [[Adrenaline Surge]] || A surge of adrenaline rushes through the adept, allowing her to ignore injuries and push through fatigue where others would collapse.  
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| Sense Prey || Passive: Detect the presence, direction, and approximate distance of targets within 50 yards x Rank. This allows you to sense the type of creature but not the Rank. The Storyteller may permit a more precise judgement of specific creature within the type.<br>Active: Attune your Animal Senses to a specific scent detected, allowing you to track that scent as if a critical success was rolled. This does not overcome natural scent barriers.
| [[Sense Prey]] || The adept is able to detect the presence of nearby creatures and hunt down specific scents.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| Affect Animal || Calm or enrage a target animal of Rank or lower through verbal and body language communication. If you enrage the animal, you can not direct it's rage at a specific target, however it will not turn that rage against you. 1 Mana
| [[Animal Guide]] || Keen senses allow the adept to use local animal tracks to guide others carefully through unfamiliar territory.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| ''Outlander Fighting'' || XXXX
| [[Darting Attack]] || Adept may dart in, attack, and dart out again.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| Fast Healing || ''Passive'': You heal at double the normal natural rate. You regain 2 Lethal with a night of rest and 2 Non-Lethal every 15 minutes. A successful Medicine check grants 2 additional Lethal with a night of rest instead of 1.
| [[Fast Healing]] || Heal at double the normal natural rate.
''Active'': If you have been incapacitated and are bound, you may return to 1 Health instead of 0. 2 Mana.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| Danger Sense || Passive: Gain a +2 bonus to Perception to detect an Ambush or Sneak Attack.
| [[Danger Sense]] || Become able to detect and more effectively defend against potential danger.
Active: Ignore Rank dodge reduction for one round. (Ex. Viper Strike, Steady Shot, Quicksilver weapons, or dodge reduction due to multiple attacks in a round) 2 Mana.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| Command Animal || Exert mental control over an animal of Rank or lower. The animal becomes as a controllable pet for Rank rounds. Communication must still be through sight of your physical body language and hearing your verbal commands. 2 Mana
| [[Pack Mentality]] || Secure the allegiance of one or more animals for a short time.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| Slowing Strike || Hamstring style strike that reduces the targets movement speed.
| [[Hamstring]] || Master the art of hamstringing an enemy.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| XXXX || XXXX
| [[Shake it Off]] || Draw on inner strength to resist various effects and fatigue.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| ''Animal Trait'' || XXXX
| [[Predator's Gaze]] || Adept's gaze pierces cover and concealment.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| XXXX || XXXX
| [[Enduring Bond]] || Form a lasting connection with a member of the pack.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| ''Outlander Fighting'' || XXXX
| [[Devastating Blow]] || Leave a target Wounded after an attack.
|}
|}


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{| class="wikitable"
{| class="wikitable"
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| XXXX || XXXX
| [[Rapid Recovery]]|| When health would be reduced below 0, reactively activate powerful healing over time.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| ''Animal Trait'' || XXXX
| ''Animal Senses''|| XXXX
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| XXXX || XXXX
| [[Kindred Soul]] || Become supernaturally in tune with a Companion Animal, sharing abilities with it.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| ''Outlander Fighting'' || XXXX
| ''Outlander Fighting'' || XXXX

Latest revision as of 16:05, 22 March 2024

Wranglers, survivalists, rangers, outlanders: Adepts of the Wolf attune their bodies to the natural world, becoming so like animals that they can even control them. The Discipline of the Wolf offers lines in Resilience (Self Healing), Animal Traits, Animal Control, and Outlander Fighting. Adepts of the Wolf may choose prowess in Might, Toughness, and Healing.

Rank 1

Second Wind Character draws upon a second wind to shake off minor wounds.
Animal Senses Character gains some of the keen senses of a wolf.
Commune with Animal Character may communicate with any natural animal.
Kip-Up Character may immediately spring up from a prone position.

Rank 2

Adrenaline Surge A surge of adrenaline rushes through the adept, allowing her to ignore injuries and push through fatigue where others would collapse.
Sense Prey The adept is able to detect the presence of nearby creatures and hunt down specific scents.
Animal Guide Keen senses allow the adept to use local animal tracks to guide others carefully through unfamiliar territory.
Darting Attack Adept may dart in, attack, and dart out again.

Rank 3

Fast Healing Heal at double the normal natural rate.
Danger Sense Become able to detect and more effectively defend against potential danger.
Pack Mentality Secure the allegiance of one or more animals for a short time.
Hamstring Master the art of hamstringing an enemy.

Rank 4

Shake it Off Draw on inner strength to resist various effects and fatigue.
Predator's Gaze Adept's gaze pierces cover and concealment.
Enduring Bond Form a lasting connection with a member of the pack.
Devastating Blow Leave a target Wounded after an attack.

Rank 5

Rapid Recovery When health would be reduced below 0, reactively activate powerful healing over time.
Animal Senses XXXX
Kindred Soul Become supernaturally in tune with a Companion Animal, sharing abilities with it.
Outlander Fighting XXXX