Ward: Difference between revisions

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   | Required ||  [[Earth Sphere]] 3; [[Water Sphere]] 3; [[Water Spirit]] 3
   | Required ||  [[Earth Sphere]] 3; [[Water Sphere]] 3, [[Bear Discipline]] 3
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   | Range ||  Rank x 5 yards
   | Range ||  Rank x 5 yards
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   | Area ||  1 Target
   | Area ||  1 Target (Bear Discipline - Self Only)
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   | Duration ||  1 Hour
   | Duration ||  1 Hour
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   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
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  | Cast Action ||  Standard  
  | Action ||  Standard  
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   | Mana Cost || 2
   | Cost || 3 Mana
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   | Effect ||  Creates an invisible skin-tight magical barrier that absorbs Rank points of incoming lethal or non-lethal damage. Ward is factored after an attack is successful. These points are absorbed before health and do not count for purposes of "On damage" effects such as bleeds or poisons. Hitting a Ward will still trigger "On hit" effects such as Fire Armor however. When a ward has expended all of its protective points it disappears in a bright flash.
   | Effect ||  Casting this spell conjures an invisible, skintight magical barrier around a single target that absorbs Rank points of lethal damage after an incoming attack is successful. This barrier acts like temporary Health that is absorbed before damage is applied, however, hitting a Ward will still trigger "on hit" effects, such as [[Fire Armor]]. When a Ward has expended all of its protective points, it disappears in a bright flash. For Mortal damage, only the points which are not prevented by the Ward are doubled. Multiple Wards cannot be placed on the same target, and a higher Ranked Ward spell will immediately overwrite a lower one. The caster may only maintain Wards on a number of targets equal to her Rank.  
 
For mortal damage, only the points which are not prevented by the ward are doubled. Example: Quiv casts a Fireball spell at a Lich with a 4 point Ward and rolls 5 successes. The Ward soaks the first 4 successes, and the Lich (as undead suffer mortal damage from fire) takes double damage from the remaining point for a total of 2.
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Ward Spells]]
[[Category:Adept]]
[[Category:Bear Discipline]]
[[Category:Magecraft]]
[[Category:Magecraft]]
[[Category:Shamanism]]
[[Category:Water Sphere]]  
[[Category:Water Sphere]]  
[[Category:Earth Sphere]]
[[Category:Earth Sphere]]
[[Category:Water Spirit]]
[[Category:Earth Spirit]]

Latest revision as of 15:59, 18 March 2024

Required Earth Sphere 3; Water Sphere 3, Bear Discipline 3
Range Rank x 5 yards
Area 1 Target (Bear Discipline - Self Only)
Duration 1 Hour
Casting Verbal, Somatic
Action Standard
Cost 3 Mana
Effect Casting this spell conjures an invisible, skintight magical barrier around a single target that absorbs Rank points of lethal damage after an incoming attack is successful. This barrier acts like temporary Health that is absorbed before damage is applied, however, hitting a Ward will still trigger "on hit" effects, such as Fire Armor. When a Ward has expended all of its protective points, it disappears in a bright flash. For Mortal damage, only the points which are not prevented by the Ward are doubled. Multiple Wards cannot be placed on the same target, and a higher Ranked Ward spell will immediately overwrite a lower one. The caster may only maintain Wards on a number of targets equal to her Rank.