Strength Domain: Difference between revisions

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| 3 || Juggernaut || Standard Action. While active, caster is immune to immobilize, stun, and movement penalties. Caster may freely move through occupied spaces, pushing targets to the side. The direction of the push will be determined by the Storyteller. This push effect does not provide a resistance roll and cannot be avoided. Duration: Rank+1 rounds.
| 3 || Juggernaut || Standard Action. While active, caster is immune to immobilize, stun, and movement penalties. Caster may freely move through occupied spaces, pushing targets to the side. The direction of the push will be determined by the Storyteller. This push effect does not provide a resistance roll and cannot be avoided. Duration: Rank+1 rounds.
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| 4 || Titanic Growth || Caster gains +2 Size (+2 Health -2 Dodge), +2 Natural Armor, +2 Speed, +1 Damage Reduction, and Rank points of Enhancement which may be spent on Strength or Constitution. While under the effect of Titanic Growth the caster may not gain additional bonuses from Enhance Strength. At Rank 5 the pool of enhancement points goes to Rank +1.
| 4 || Titanic Growth || Caster gains +2 Size (+2 Health, +2 Speed, -2 Dodge), +2 Natural Armor, +1 Damage Reduction, and Rank points of Enhancement which may be spent on Strength or Constitution for one Hour. While under the effect of Titanic Growth the caster may not gain additional bonuses from Enhance Strength. At Rank 5 the pool of enhancement points goes to Rank +1.
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| 5 || Invincibility || Caster ignores up to Rank x 2 physical damage for 1 round. This power may be used once per encounter, and may be activated reflexively when a source of damage is declared but before damage is rolled.
| 5 || Invincibility || Caster ignores up to Rank x 2 physical damage for 1 round. This power may be used once per encounter, and may be activated reflexively when a source of damage is declared but before damage is rolled.

Revision as of 14:11, 26 March 2015

Domain Power: Feat of Strength - Once per day you may use any power of equal or lesser Rank from Adept’s Discipline of the Bear without paying its mana cost.

Juggernaut
Rank Power Description
1 Sustain Grants caster immunity to Rank + 1 fatigue and wound penalties for one hour. After the spell expires the caster gains -2 fatigue penalty.
2 Enhance Strength Grants the caster +Rank Enhancement Bonus to Strength. At Rank 3 this spell may be cast on other targets.
3 Juggernaut Standard Action. While active, caster is immune to immobilize, stun, and movement penalties. Caster may freely move through occupied spaces, pushing targets to the side. The direction of the push will be determined by the Storyteller. This push effect does not provide a resistance roll and cannot be avoided. Duration: Rank+1 rounds.
4 Titanic Growth Caster gains +2 Size (+2 Health, +2 Speed, -2 Dodge), +2 Natural Armor, +1 Damage Reduction, and Rank points of Enhancement which may be spent on Strength or Constitution for one Hour. While under the effect of Titanic Growth the caster may not gain additional bonuses from Enhance Strength. At Rank 5 the pool of enhancement points goes to Rank +1.
5 Invincibility Caster ignores up to Rank x 2 physical damage for 1 round. This power may be used once per encounter, and may be activated reflexively when a source of damage is declared but before damage is rolled.


Bastion Fist
Rank Power Description
1 Forceful Hand A large disembodied hand pushes targets, or items away. 1 Mana / Scene.
2 Interposing Hand Provides +1 Cover bonus to defense. This bonus applies to ranged attacks and aimed spells. The hand may be directed towards a direction, or targeted on an opponent (where it will move to interpose itself). This cover bonus does not provide defense against melee attacks. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
3 Clenched Hand Strikes targets at range for physical damage.
4 Grasping Hand Grapples and immobilizes a single target. Hand still provides cover bonus, and grappled target may be struck by projectiles or aimed spells.
5 Crushing Hand Grapples and immobilizes a single target, and causes lethal damage each turn. Hand still provides cover bonus, and grappled target may be struck by projectiles or aimed spells.


Indomitable Will
Rank Power Description
1 XXXX XXXX
2 XXXX XXXX
3 XXXX XXXX
4 XXXX XXXX
5 XXXX XXXX