Skills: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
Line 42: Line 42:
|[[Medicine Skill|Medicine]] || Intelligence || Binding of wounds, tending of injuries, countering sicknesses.
|[[Medicine Skill|Medicine]] || Intelligence || Binding of wounds, tending of injuries, countering sicknesses.
|-
|-
|[[Magecraft Skill|Magecraft]] || Intelligence || Magecraft template casting ability.
|[[Magecraft Skill|Magecraft]] || Intelligence || Magecraft Source casting ability.
|-
|-
|[[Sorcery Skill|Sorcery]] || Intelligence || Sorcery template casting ability.
|[[Sorcery Skill|Sorcery]] || Intelligence || Sorcery Source casting ability.
|-
|-
|[[Shamanism Skill|Shamanism]] || Intelligence || Shamanism template casting ability.
|[[Shamanism Skill|Shamanism]] || Intelligence || Shamanism Source casting ability.
|-
|-
|[[Channeling Skill|Channeling]] || Intelligence || Channeling template casting ability
|[[Channeling Skill|Channeling]] || Intelligence || Channeling Source casting ability
|-
|-
|[[Survival Skill|Survival]] || Intelligence || Direction sense, foraging, weathering hostile environments, understanding nature
|[[Survival Skill|Survival]] || Intelligence || Direction sense, foraging, weathering hostile environments, understanding nature

Revision as of 16:12, 20 October 2017

Skills are a measure of the training and experience in a variety of tasks, social, mental, and physical.

Character Benefit List

Skill Name Required Statistic Description
Climb Strength Scaling vertical objects or surfaces. Trees, cliffs, walls, ropes.
Swim Strength Swimming in liquid, difficulty and/or speed check.
Unarmed Combat Strength Martial arts, brawling, boxing, touch attacks.
Melee Weapons Strength Melee weapons. Broken up into 1 handed or 2 handed, slashing crushing or piercing. Must select a weapon type.
Thrown Weapons Strength Throwing weapons. Bolas, throwing stars, throwing daggers, throwing axes, javelins.
Escape Artist Strength, Dexterity Freeing yourself from bonds or restraints
Ranged Weapons Dexterity Ranged projectile weapons. Bows, crossbows.
Acrobatics Dexterity Tricky or flashy movement, balance checks, jumps.
Ride Dexterity Skill at fighting on a mount or moving quickly on a mount.
Stealth Dexterity Moving silently, hiding.
Sleight of Hand Dexterity Subtle tricks with distractions and quick fingers.
Disable Device Dexterity Disarming traps, working with intricate devices.
Pick Lock Dexterity Opening locks without a key.
Knowledge Intelligence Book or experience knowledge about a specific topic. Must select a subtopic.
Craft Intelligence Creating, manufacturing, brewing, assembling in a particular field. Must select a subcraft.
Search Intelligence Careful methodical inspection of an area, tracking
Medicine Intelligence Binding of wounds, tending of injuries, countering sicknesses.
Magecraft Intelligence Magecraft Source casting ability.
Sorcery Intelligence Sorcery Source casting ability.
Shamanism Intelligence Shamanism Source casting ability.
Channeling Intelligence Channeling Source casting ability
Survival Intelligence Direction sense, foraging, weathering hostile environments, understanding nature
Perception Intelligence Detect or sense a change in your environment.
Sense Motive Intelligence Understand emotions and intents through facial expressions and body language.
Business Intelligence, Charisma Haggling, trading, ledgers, bills, economics.
Perform Charisma Dance, music, oratory, acting. Must select a subtype.
Leadership Charisma Inspiration, moral boosting, loyalty of subordinates.
Diplomacy Charisma Negotiation, persuasion.
Gather Information Charisma Information through small talk, eavesdropping, social settings, informants.
Handle Animal Charisma Body language, words, and touch to prevent animals from panicking.
Deception Charisma, Willpower Lies, trickery, concealing intent or truth.
Intimidate Charisma, Willpower Threatening, frightening, bullying.