Seed: Energy
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This Seed allows sorcerers to reach into their chosen plane and draw elemental energy through a portal to be released in a semi-controllable blast. Sorcerers with at least 1 rank in this Seed may draw flickering energy of their chosen type into an open hand producing light equivalent to a torch. This is most often done to intimidate or warn targets of their impending doom.
Chose an energy type: When gaining this Seed, the caster must pick an energy type. All spells in this Seed use that type of energy. This choice may not be changed.
- Fire - Applies Burning to targets.
- Frost - Applies Frost to targets.
- Lightning - Applies Shock to targets.
Favored Seed: Sorcerers with a Chosen Plane of Pandemonium gain +1d10 on all spells from this Seed.
Rank | Name | Description |
---|---|---|
1 | Energy Nova | The caster sends planar energies outwards in a circular nova. |
2 | Energy Blast | The caster opens a small portal, releasing a short-ranged blast of magical energy native to their associated plane. |
3 | Energy Wave | The caster sends a wave of planar energy rushing forward. |
4 | Energy Beam | The caster focuses, maintaining a beam of planar energy as long as they concentrate. |
5 | Energy Storm | The caster forms a devastating storm of planar energy. |
Fusion Spells: These spells are available with the required Ranks from both listed Seeds.
Required Ranks | Name | Description |
---|---|---|
Conjure 3, Energy 2 | Energy Constructs | Force planar energy into basic shapes creating barriers, or attacks. |
Energy 3, Transform 2 | Elemental Body | Caster gains resistance, reactive damage, and an aura of the chosen energy type. |