Seed: Energy

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This Seed allows sorcerers to reach into their chosen plane and draw elemental energy through a portal to be released in a semi-controllable blast. Sorcerers with at least 1 rank in this Seed may draw flickering energy of their chosen type into an open hand producing light equivalent to a torch. This is most often done to intimidate or warn targets of their impending doom.

Chose an energy type: When gaining this Seed, the caster must pick an energy type. All spells in this Seed use that type of energy. This choice may not be changed.

  • Fire - Applies Burning to targets.
  • Frost - Applies Frost to targets.
  • Lightning - Applies Shock to targets.


Favored Seed: Sorcerers with a Chosen Plane of Pandemonium gain +1d10 on all spells from this Seed.

Rank Name Description
1 Energy Nova The caster sends planar energies outwards in a circular nova.
2 Energy Blast The caster opens a small portal, releasing a short-ranged blast of magical energy native to their associated plane.
3 Energy Wave The caster sends a wave of planar energy rushing forward.
4 Energy Beam The caster focuses, maintaining a beam of planar energy as long as they concentrate.
5 Energy Storm The caster forms a devastating storm of planar energy.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers, or attacks.
Energy 3, Transform 2 Elemental Body Caster gains resistance, reactive damage, and an aura of the chosen energy type.