Seed: Energy: Difference between revisions

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This Seed allows sorcerers to reach into their chosen plane and draw devastating elemental energy through a portal to be released in a semi-controllable blast. Sorcerers with at least 1 rank in this Seed may draw flickering energy of their chosen type into an open hand producing light equivalent to a torch. This is most often done to intimidate or warn targets of their impending doom.
This Seed allows sorcerers to reach into their chosen plane and draw elemental energy through a portal to be released in a semi-controllable blast. Sorcerers with at least 1 rank in this Seed may draw flickering energy of their chosen type into an open hand producing light equivalent to a torch. This is most often done to intimidate or warn targets of their impending doom.


Planar energy is notoriously inexact. Rolling a Critical Success (5 or more successes) will expand the distance by 10% to a minimum of +1 yard.
When gaining this Seed, the caster must pick an energy type. All spells in this Seed will use that type of energy. Once made, this choice may not be changed.
* Fire - Applies [[Conditions#Burning|Burning]] to targets.
* Frost - Applies [[Conditions#Frost|Frost]] to targets.
* Lightning - Applies [[Conditions#Shock|Shock]] to targets.


'''Favored Seed''': Sorcerers with a Chosen Plane of Pandemonium gain +1d10 on all spells from this Seed.
'''Favored Seed''': Sorcerers with a Chosen Plane of Pandemonium do not risk [[Sorcery#Backlash|Backlash]] for the first push.


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| 1 || [[Energy Nova]] || The caster sends planar energies outwards in a circular nova.
| 1 || [[Energy Nova]] || The caster sends planar energies outwards in a circular nova.
|-
|-
| 2 || [[Energy Blast]] || The caster opens a small portal, releasing a short-ranged blast of magical energy native to their associated plane.
| 2 || [[Energy Blast]] || The caster opens a small portal, releasing a short-ranged blast of planar energy.
|-
|-
| 3 || [[Energy Wave]] || The caster sends a wave of planar energy rushing forward.
| 3 || [[Energy Wave]] || The caster sends a wave of planar energy rushing forward.
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| 4 || [[Energy Beam]] || The caster focuses, maintaining a beam of planar energy as long as they concentrate.
| 4 || [[Energy Beam]] || The caster focuses, maintaining a beam of planar energy as long as they concentrate.
|-
|-
| 5 || [[Energy Storm]] || The caster forms a devastating storm of planar energy.
| 5 || [[Energy Storm]] || The caster conjures a deadly energy storm while they concentrate.
|}
|}



Latest revision as of 21:08, 27 October 2022

This Seed allows sorcerers to reach into their chosen plane and draw elemental energy through a portal to be released in a semi-controllable blast. Sorcerers with at least 1 rank in this Seed may draw flickering energy of their chosen type into an open hand producing light equivalent to a torch. This is most often done to intimidate or warn targets of their impending doom.

When gaining this Seed, the caster must pick an energy type. All spells in this Seed will use that type of energy. Once made, this choice may not be changed.

  • Fire - Applies Burning to targets.
  • Frost - Applies Frost to targets.
  • Lightning - Applies Shock to targets.

Favored Seed: Sorcerers with a Chosen Plane of Pandemonium do not risk Backlash for the first push.

Rank Name Description
1 Energy Nova The caster sends planar energies outwards in a circular nova.
2 Energy Blast The caster opens a small portal, releasing a short-ranged blast of planar energy.
3 Energy Wave The caster sends a wave of planar energy rushing forward.
4 Energy Beam The caster focuses, maintaining a beam of planar energy as long as they concentrate.
5 Energy Storm The caster conjures a deadly energy storm while they concentrate.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers, or attacks.
Energy 3, Transform 2 Elemental Body Caster gains resistance, reactive damage, and an aura of the chosen energy type.