Seed: Energy: Difference between revisions

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This Seed allows sorcerers to reach into their chosen plane and draw devastating elemental energy through a portal to be released in a semi-controllable blast. Sorcerers with at least 1 rank in this Seed may draw flickering energy of their chosen type into an open hand producing light equivalent to a torch. This is most often done to intimidate or warn targets of their impending doom.
This Seed allows sorcerers to reach into their chosen plane and draw elemental energy through a portal to be released in a semi-controllable blast. Sorcerers with at least 1 rank in this Seed may draw flickering energy of their chosen type into an open hand producing light equivalent to a torch. This is most often done to intimidate or warn targets of their impending doom.


Planar energy is notoriously inexact. Rolling a Critical Success (5 or more success) will expand the distance by 10% to a minimum of +1 yard.
When gaining this Seed, the caster must pick an energy type. All spells in this Seed will use that type of energy. Once made, this choice may not be changed.
 
=Rank 1 - Energy Blast=
{| class="tdgrey1"
|Area:
||Cone 3 yards wide
|-
|Range:
||5 Yards long
|-
|Casting:
||Verbal, Somatic
|-
|Defense:
||Magic
|-
|Effect:
||You unleash a short ranged blast of magical energy. An energy type native to your chosen plane must be selected when the Seed is learned and may not be changed.  
* Fire - Applies [[Conditions#Burning|Burning]] to targets.
* Fire - Applies [[Conditions#Burning|Burning]] to targets.
* Frost - Applies [[Conditions#Frost|Frost]] to targets.
* Frost - Applies [[Conditions#Frost|Frost]] to targets.
* Lightning - Applies [[Conditions#Shock|Shock]] to targets.
* Lightning - Applies [[Conditions#Shock|Shock]] to targets.
|-
|Push:
||+1 Potency
|}
<br />


=Rank 2 - Energy Nova=
'''Favored Seed''': Sorcerers with a Chosen Plane of Pandemonium do not risk [[Sorcery#Backlash|Backlash]] for the first push.
{| class="tdgrey1"
 
| Area:  
{|class="tdgrey1"
|| 5 Yard radius
! Rank !! Name !! Description
|-
|Range:
|| Self
|-
| Effect:
|| As Energy Blast, except you send planar energies outwards in a circular nova.
|-
| Push:
|| +1 Potency, +1 Range (1 yard)
|}
<br />
=Rank 3 - Energy Wave=
{| class="tdgrey1"
|Range:
||20 yards long
|-
|Area:
||5 yards wide
|-
|Effect:
||As Energy Blast, except you send a broad wave of planar power rushing forward. Rank 4 and Rank 5 each add 5 yards to the range.
|-
|-
|Push:
| 1 || [[Energy Nova]] || The caster sends planar energies outwards in a circular nova.
||+1 Potency
|}
<br />
=Rank 4 - Energy Beam=
{| class="tdgrey1"
|Area:
||1 yard wide
|-
|-
|Range:
| 2 || [[Energy Blast]] || The caster opens a small portal, releasing a short-ranged blast of planar energy.
||10 yards x Rank
|-
|-
|Target:
| 3 || [[Energy Wave]] || The caster sends a wave of planar energy rushing forward.
||1 target
|-
|-
|Effect:
| 4 || [[Energy Beam]] || The caster focuses, maintaining a beam of planar energy as long as they concentrate.
||As Energy Blast, except you unleash a beam of planar energy as long as you concentrate. This spell requires a full round action, and may be maintained once cast with no additional mana cost until you take any other action, or 5 rounds have passed. If a target is slain by the beam, another target in the path of the beam may take damage.
|-
|-
|Push:
| 5 || [[Energy Storm]] || The caster conjures a deadly energy storm while they concentrate.
||+1 Potency
|}
|}
<br />
 
=Rank 5 - Energy Storm=
 
'''[[Fusion Spells]]''': These spells are available with the required Ranks from both listed Seeds.
{| class="tdgrey1"
{| class="tdgrey1"
|Area:
!Required Ranks
||100 Yard radius, 5 Yard radius eye is unaffected
!Name
!Description
|-
|-
|Range:  
| [[Seed:_Conjure|Conjure]] 3, [[Seed:_Energy|Energy]] 2
||Self
|| [[Energy Constructs]]
|| Force planar energy into basic shapes creating barriers, or attacks.
|-
|-
|Casting:  
| [[Seed:_Energy|Energy]] 3, [[Seed:_Transform|Transform]] 2
||Verbal, Somatic
|| [[Elemental Body]]
|| Caster gains resistance, reactive damage, and an aura of the chosen energy type.
|-
|-
|Duration:  
 
||10 Rounds
[[Category:Magic Guide]]
|-
[[Category:Sorcery]]
|Effect:  
[[Category:Seeds]]
||As Energy Blast, except creates a devastating storm of energy that deals Rank dice in damage each round. The eye of the storm will follow the caster’s movement, but only at a 5 yard speed.
|-
|Push:  
||+1 Potency
|}

Latest revision as of 21:08, 27 October 2022

This Seed allows sorcerers to reach into their chosen plane and draw elemental energy through a portal to be released in a semi-controllable blast. Sorcerers with at least 1 rank in this Seed may draw flickering energy of their chosen type into an open hand producing light equivalent to a torch. This is most often done to intimidate or warn targets of their impending doom.

When gaining this Seed, the caster must pick an energy type. All spells in this Seed will use that type of energy. Once made, this choice may not be changed.

  • Fire - Applies Burning to targets.
  • Frost - Applies Frost to targets.
  • Lightning - Applies Shock to targets.

Favored Seed: Sorcerers with a Chosen Plane of Pandemonium do not risk Backlash for the first push.

Rank Name Description
1 Energy Nova The caster sends planar energies outwards in a circular nova.
2 Energy Blast The caster opens a small portal, releasing a short-ranged blast of planar energy.
3 Energy Wave The caster sends a wave of planar energy rushing forward.
4 Energy Beam The caster focuses, maintaining a beam of planar energy as long as they concentrate.
5 Energy Storm The caster conjures a deadly energy storm while they concentrate.


Fusion Spells: These spells are available with the required Ranks from both listed Seeds.

Required Ranks Name Description
Conjure 3, Energy 2 Energy Constructs Force planar energy into basic shapes creating barriers, or attacks.
Energy 3, Transform 2 Elemental Body Caster gains resistance, reactive damage, and an aura of the chosen energy type.