Scattering Charge: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
 
(One intermediate revision by the same user not shown)
Line 13: Line 13:
   | Duration ||  Instant
   | Duration ||  Instant
|-
|-
   | Passive Effect ||  When Charging at an opponent, hostile targets adjacent to or within the adept's path must attempt an opposed (Strength + Athletics) OR (Dexterity + Acrobatics) roll against the adept's (Strength + Athletics) OR (Unarmed Combat + Bear). If they fail, targets are knocked [[conditions#Prone|Prone]].
   | Passive Effect ||  When Charging past hostile targets at an opponent, any targets adjacent to the adept's path must attempt an opposed (Strength + [[Athletics Skill|Athletics]]) OR (Dexterity + [[Acrobatics Skill|Acrobatics]]) roll against the adept's (Strength + Athletics) OR ([[Unarmed Combat Skill|Unarmed Combat]] + Bear). If they fail, targets are knocked [[conditions#Prone|Prone]] and require a Move Action to regain their feet.
|-
|-
  | Active Effect || While charging, passing through a hostile target's threatenedspace grants a +2 to the adept's roll to knock them prone. Any of the adept's successes from the opposed roll are dealt as nonlethal damage.
  | Active Effect || While charging, the adept may pass directly through hostile targets' occupied spaces, granting a +2 to the roll to knock them Prone. Any of the adept's successes from the opposed roll are dealt as nonlethal damage.
|}
|}



Latest revision as of 16:40, 18 March 2024

Required Bear Discipline 4
Range Self
Target Area Within Reach
Activation Action Free
Activation Cost 3 Mana
Duration Instant
Passive Effect When Charging past hostile targets at an opponent, any targets adjacent to the adept's path must attempt an opposed (Strength + Athletics) OR (Dexterity + Acrobatics) roll against the adept's (Strength + Athletics) OR (Unarmed Combat + Bear). If they fail, targets are knocked Prone and require a Move Action to regain their feet.
Active Effect While charging, the adept may pass directly through hostile targets' occupied spaces, granting a +2 to the roll to knock them Prone. Any of the adept's successes from the opposed roll are dealt as nonlethal damage.