Scattering Charge: Difference between revisions

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Adept Template: Passive + Active
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   | Duration ||  Instant
   | Duration ||  Instant
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   | Passive Effect ||  When Charging at an opponent, hostile targets adjacent to or within the adept's path must attempt an opposed (Strength + Athletics) OR (Dexterity + Acrobatics) roll against the adept's (Strength + Athletics) OR (Unarmed Combat + Bear). If they fail, targets are knocked [[conditions#Prone|Prone]].
   | Passive Effect ||  When Charging past hostile targets at an opponent, any targets adjacent to the adept's path must attempt an opposed (Strength + [[Athletics Skill|Athletics]]) OR (Dexterity + [[Acrobatics Skill|Acrobatics]]) roll against the adept's (Strength + Athletics) OR ([[Unarmed Combat Skill|Unarmed Combat]] + Bear). If they fail, targets are knocked [[conditions#Prone|Prone]] and require a Move Action to regain their feet.
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  | Active Effect || While charging, passing through a hostile target's threatenedspace grants a +2 to the adept's roll to knock them prone. Any of the adept's successes from the opposed roll are dealt as nonlethal damage.
  | Active Effect || While charging, the adept may pass directly through hostile targets' occupied spaces, granting a +2 to the roll to knock them Prone. Any of the adept's successes from the opposed roll are dealt as nonlethal damage.
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Latest revision as of 16:40, 18 March 2024

Required Bear Discipline 4
Range Self
Target Area Within Reach
Activation Action Free
Activation Cost 3 Mana
Duration Instant
Passive Effect When Charging past hostile targets at an opponent, any targets adjacent to the adept's path must attempt an opposed (Strength + Athletics) OR (Dexterity + Acrobatics) roll against the adept's (Strength + Athletics) OR (Unarmed Combat + Bear). If they fail, targets are knocked Prone and require a Move Action to regain their feet.
Active Effect While charging, the adept may pass directly through hostile targets' occupied spaces, granting a +2 to the roll to knock them Prone. Any of the adept's successes from the opposed roll are dealt as nonlethal damage.