Raven Discipline: Difference between revisions

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Strategists, tacticians, military leaders, martial artists: Adepts of the Raven know the battlefield and their enemy, using intellect and wit to win where brawn would fail. The '''Discipline of the Raven''' has lines in Sight Enhancements, Combat Tactics, Knowledge & Crafting, or Cunning Fighting. Adepts of the Raven may choose prowess in [[Charm]], [[Resistance]], and [[Healing]].
Tacticians, military heroes, martial artists: Adepts of the Raven know the battlefield and their enemy, using intellect and courage to win where brawn alone would fail. The '''Discipline of the Raven''' has lines in Leadership, Combat Tactics, Lore, and Cunning Fighting. Adepts of the Raven may choose prowess in [[Charm Prowess|Charm]], [[Resistance Prowess|Resistance]], and [[Healing Prowess|Healing]].
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=Rank 1=
=Rank 1=
{| class="wikitable"
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| Raven Eyes || You gain a +2 Enhancement bonus to Perception. Additionally you suffer no penalty for Perception checks due to range. You can see details even at extreme range.
| [[Situational Awareness]] || With a successful Leadership check, ensure that the party is on the lookout and watching each others’ backs.
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|- style="vertical-align:top;"
| Observe Target || Examining a target for 1 round as a Standard Action reveals it's condition including approximate damage if wounded. An additional round of examination grants an idea of the amount of health, armor, and dodge the target has in comparison to their own. A third round of examination the caster becomes aware of any specific physical vulnerabilities (such as Mortal damage).
| [[Tactical Retreat]] || Declare a tactical retreat and either take an extra Move Action, or grant one to an ally.  
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| XXXX || XXXX
| [[Quick Learner]] || Ignore penalties for untrained Intelligence-based skill checks.
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| Cunning Fighting || You may use Intelligence instead of Strength or Dexterity for Weaponry, Thrown, and Ranged attack rolls.
| [[Alacrity]] || Move and act slightly faster.  
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{| class="wikitable"
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| XXXX || XXXX
| [[Aura of Courage]] || Exude an aura of courage that grants allies morale bonuses.
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| Expose Weakness || After making a successful Standard Attack, the target loses 1 Maximum Dodge or Armor for the duration of the encounter. At Rank 3 this reduction increases to 2 Dodge or Armor in whatever combination the caster chooses. At Rank 5 the reduction increases to 3. This reduction may not be reduced by Parry.
| [[Flanking Maneuver]] || Coordinate attacks with an ally to make them harder to avoid.  
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|- style="vertical-align:top;"
| XXXX || XXXX
| [[Raven Eyes]] || Improve vision and notice details about targets.
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| XXXX || XXXX
| [[Defensive Stance]] || Gain bonus dodge for a matching penalty to attacks.
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{| class="wikitable"
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| Pierce the Shadows || When activated the caster gets an opposed roll of their Perception against the casting roll for an invisible target.
| [[Conviction]] || Fill an ally with hope, granting them a morale bonus to all skill checks.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| Expose Weakness || After making a successful Standard Attack, the target loses 1 Maximum Dodge or Armor for the duration of the encounter. At Rank 3 this reduction increases to 2 Dodge or Armor in whatever combination the caster chooses. At Rank 5 the reduction increases to 3. This reduction may not be reduced by Parry.
| [[Attack of Opportunity]] || Gain an opportunity to immediately land an extra attack on enemies moving through threatened space.
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| XXXX || XXXX
| [[Mind Over Body]] || Ignore fatigue bonuses and meditate to enter a healing trance.
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|- style="vertical-align:top;"
| XXXX || XXXX
| [[Study the Enemy]] || Carefully study the tactics, armor, and weapons of foes during combat, and take advantage of any weakness.
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{| class="wikitable"
{| class="wikitable"
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| XXXX || XXXX
| [[Aura of Bravery]] || Gain an aura granting allies morale bonuses to magical defense and dodge.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| XXXX || XXXX
| [[Battle Plan]] || Formulate a plan with allies and encourage them to follow it through.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| XXXX || XXXX
| [[Student of Battle]] || Predict exactly how a target will move, granting attacks against them Ignore Dodge.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| XXXX || XXXX
| [[Blackbird Feint]] || Expose a false opening, drawing attention while readying a deadly counter-attack.
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{| class="wikitable"
{| class="wikitable"
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| Perfect Vision || Passive: Caster may roll twice for Search and Perception rolls, taking the better of the rolls once per encounter. Active: Caster ignores concealment from darkness, fog, or other natural occurrences even if they have been conjured by magic for Rank rounds. If the caster has Pierce the Shadows it is activated automatically (for no additional mana) when Perfect Vision is activated.
| [[Heroism]] || Allies ignore fatigue penalties and gain a morale bonus on their next action.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| XXXX || XXXX
| [[Tactical Advantage]] || The Adept and allies re-roll Initiative and keep the higher of the two rolls.
|- style="vertical-align:top;"
|- style="vertical-align:top;"
| XXXX || XXXX
| [[Diamond Mind]] || Become immune to Mind Affecting spells or abilities.
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|- style="vertical-align:top;"
| XXXX || XXXX
| [[Moment of Perfect Clarity]] || Once per day, take a bonus turn.
|}
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Latest revision as of 20:34, 28 September 2020

Tacticians, military heroes, martial artists: Adepts of the Raven know the battlefield and their enemy, using intellect and courage to win where brawn alone would fail. The Discipline of the Raven has lines in Leadership, Combat Tactics, Lore, and Cunning Fighting. Adepts of the Raven may choose prowess in Charm, Resistance, and Healing.

Rank 1

Situational Awareness With a successful Leadership check, ensure that the party is on the lookout and watching each others’ backs.
Tactical Retreat Declare a tactical retreat and either take an extra Move Action, or grant one to an ally.
Quick Learner Ignore penalties for untrained Intelligence-based skill checks.
Alacrity Move and act slightly faster.

Rank 2

Aura of Courage Exude an aura of courage that grants allies morale bonuses.
Flanking Maneuver Coordinate attacks with an ally to make them harder to avoid.
Raven Eyes Improve vision and notice details about targets.
Defensive Stance Gain bonus dodge for a matching penalty to attacks.

Rank 3

Conviction Fill an ally with hope, granting them a morale bonus to all skill checks.
Attack of Opportunity Gain an opportunity to immediately land an extra attack on enemies moving through threatened space.
Mind Over Body Ignore fatigue bonuses and meditate to enter a healing trance.
Study the Enemy Carefully study the tactics, armor, and weapons of foes during combat, and take advantage of any weakness.

Rank 4

Aura of Bravery Gain an aura granting allies morale bonuses to magical defense and dodge.
Battle Plan Formulate a plan with allies and encourage them to follow it through.
Student of Battle Predict exactly how a target will move, granting attacks against them Ignore Dodge.
Blackbird Feint Expose a false opening, drawing attention while readying a deadly counter-attack.

Rank 5

Heroism Allies ignore fatigue penalties and gain a morale bonus on their next action.
Tactical Advantage The Adept and allies re-roll Initiative and keep the higher of the two rolls.
Diamond Mind Become immune to Mind Affecting spells or abilities.
Moment of Perfect Clarity Once per day, take a bonus turn.