Raven Discipline: Difference between revisions

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| [[Situational Awareness]] || With a successful Leadership check, the Adept ensures that their party is on the lookout and watching each others’ backs.
| [[Situational Awareness]] || With a successful Leadership check, ensures that the party is on the lookout and watching each others’ backs.
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| [[Tactical Retreat]] || Declare a tactical retreat and either take an extra Move Action yourself, or grant to an ally.   
| [[Tactical Retreat]] || Declare a tactical retreat and either take an extra Move Action, or grant one to an ally.   
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| [[Quick Learner]] || Ignore penalties for untrained INT-based skill checks.  
| [[Quick Learner]] || Ignore penalties for untrained Intelligence-based skill checks.  
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| [[Alacrity]] || Your training and clarity of mind allows you to move and act slightly faster.  
| [[Alacrity]] || Move and act slightly faster.  
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| [[Aura of Courage]] || Exude an aura of courage granting morale bonuses.
| [[Aura of Courage]] || Exude an aura of courage that grants allies morale bonuses.
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| [[Flanking Maneuver]] || When you and at least one of your allies are adjacent to the same target you coordinate your attacks to make them harder to avoid.  
| [[Flanking Maneuver]] || Coordinate attacks with an ally to make them harder to avoid.  
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| [[Raven Eyes]] || Improve vision and notice details about targets.
| [[Raven Eyes]] || Improve vision and notice details about targets.
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| [[Conviction]] || Your courage fills an ally with hope granting them a morale bonus to all skill checks.
| [[Conviction]] || Fill an ally with hope, granting them a morale bonus to all skill checks.
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| [[Attack of Opportunity]] || A target moving out of your threatened area grants an immediate bonus attack.
| [[Attack of Opportunity]] || Gain an opportunity to immediately land an extra attack on enemies moving through threatened space.
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| [[Mind Over Body]] || You have learned ancient methods of meditation that help you recover your strength and ignore pain.  
| [[Mind Over Body]] || Ignore fatigue bonuses and meditate to enter a healing trance.  
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| [[Study the Enemy]] || You have learned to carefully study the tactics, armor, and weapons of your foes, granting you bonuses against them.  
| [[Study the Enemy]] || Carefully study the tactics, armor, and weapons of foes during combat, and take advantage of any weakness.  
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| [[Aura of Bravery]] || Gain an aura granting allies morale bonuses to magical defense and dodge.
| [[Aura of Bravery]] || Gain an aura granting allies morale bonuses to magical defense and dodge.
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| [[Battle Plan]] || Formulate a plan with your allies and encourage them to follow it through.  
| [[Battle Plan]] || Formulate a plan with allies and encourage them to follow it through.  
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| [[Student of Battle]] || You know exactly how a target will move, granting attacks against them Ignore Dodge.  
| [[Student of Battle]] || Predict exactly how a target will move, granting attacks against them Ignore Dodge.  
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| [[Blackbird Feint]] || You expose a false opening making yourself a more appealing target while readying a deadly counter-attack.
| [[Blackbird Feint]] || Expose a false opening, drawing attention while readying a deadly counter-attack.
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| [[Heroism]] || Allies penalties and gain a morale bonus on their next action.   
| [[Heroism]] || Allies ignore fatigue penalties and gain a morale bonus on their next action.   
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| [[Tactical Advantage]] || You and your allies re-roll Initiative and keep the higher of the two rolls.
| [[Tactical Advantage]] || The Adept and allies re-roll Initiative and keep the higher of the two rolls.
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| [[Diamond Mind]] || You become immune to Mind Affecting spells or abilities.
| [[Diamond Mind]] || Become immune to Mind Affecting spells or abilities.
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| [[Moment of Perfect Clarity]] || Once per day you may take a bonus turn.
| [[Moment of Perfect Clarity]] || Once per day, take a bonus turn.
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Revision as of 20:34, 28 September 2020

Tacticians, military heroes, martial artists: Adepts of the Raven know the battlefield and their enemy, using intellect and courage to win where brawn alone would fail. The Discipline of the Raven has lines in Leadership, Combat Tactics, Lore, and Cunning Fighting. Adepts of the Raven may choose prowess in Charm, Resistance, and Healing.

Rank 1

Situational Awareness With a successful Leadership check, ensures that the party is on the lookout and watching each others’ backs.
Tactical Retreat Declare a tactical retreat and either take an extra Move Action, or grant one to an ally.
Quick Learner Ignore penalties for untrained Intelligence-based skill checks.
Alacrity Move and act slightly faster.

Rank 2

Aura of Courage Exude an aura of courage that grants allies morale bonuses.
Flanking Maneuver Coordinate attacks with an ally to make them harder to avoid.
Raven Eyes Improve vision and notice details about targets.
Defensive Stance Gain bonus dodge for a matching penalty to attacks.

Rank 3

Conviction Fill an ally with hope, granting them a morale bonus to all skill checks.
Attack of Opportunity Gain an opportunity to immediately land an extra attack on enemies moving through threatened space.
Mind Over Body Ignore fatigue bonuses and meditate to enter a healing trance.
Study the Enemy Carefully study the tactics, armor, and weapons of foes during combat, and take advantage of any weakness.

Rank 4

Aura of Bravery Gain an aura granting allies morale bonuses to magical defense and dodge.
Battle Plan Formulate a plan with allies and encourage them to follow it through.
Student of Battle Predict exactly how a target will move, granting attacks against them Ignore Dodge.
Blackbird Feint Expose a false opening, drawing attention while readying a deadly counter-attack.

Rank 5

Heroism Allies ignore fatigue penalties and gain a morale bonus on their next action.
Tactical Advantage The Adept and allies re-roll Initiative and keep the higher of the two rolls.
Diamond Mind Become immune to Mind Affecting spells or abilities.
Moment of Perfect Clarity Once per day, take a bonus turn.