Raven Discipline: Difference between revisions

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| [[Tactical Offense]] || You may take an extra Standard Action or award the action to an ally during your turn.
| [[Tactical Offense]] || You may grant a bonus Standard Action to an ally during your turn.
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| [[Diamond Mind]] || You become immune to Mind Affecting spells or abilities.
| [[Diamond Mind]] || You become immune to Mind Affecting spells or abilities.
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| [[Moment of Perfect Clarity]] || Once per day you may take a bonus turn.
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Revision as of 14:06, 4 September 2019

Tacticians, military heroes, martial artists: Adepts of the Raven know the battlefield and their enemy, using intellect and courage to win where brawn alone would fail. The Discipline of the Raven has lines in Leadership, Combat Tactics, Lore, and Cunning Fighting. Adepts of the Raven may choose prowess in Charm, Resistance, and Healing.

Rank 1

Situational Awareness With a successful Leadership check, the Adept ensures that their party is on the lookout and watching each others’ backs.
Tactical Retreat Declare a tactical retreat and either take an extra Move Action yourself, or grant to an ally.
Quick Learner Ignore penalties for untrained INT-based skill checks.
Alacrity Your training and clarity of mind allows you to move and act slightly faster.

Rank 2

Aura of Courage Exude an aura of courage granting morale bonuses.
Flanking Maneuver When you and at least one of your allies are adjacent to the same target you coordinate your attacks to make them harder to avoid.
Raven Eyes Improve vision and notice details about targets.
Riposte Ready an action to gain defensive bonuses. If attacked, respond with possible bonuses.

Rank 3

Conviction Your courage fills an ally with hope granting them a morale bonus to all skill checks.
Attack of Opportunity A target moving out of your threatened area grants an immediate bonus attack.
Mind Over Body You have learned ancient methods of meditation that help you recover your strength and ignore pain.
Insight You know exactly how your target will move, granting an attack Ignore Dodge.

Rank 4

Aura of Bravery Gain an aura granting allies morale bonuses to magical defense and dodge.
Tactical Advantage You and your allies re-roll Initiative and keep the higher of the two rolls.
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Rank 5

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Tactical Offense You may grant a bonus Standard Action to an ally during your turn.
Diamond Mind You become immune to Mind Affecting spells or abilities.
Moment of Perfect Clarity Once per day you may take a bonus turn.