Mind Sphere

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Revision as of 21:15, 6 January 2021 by Kcollins (talk | contribs) (→‎Rank 3)
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Description

Spells

Rank 1

Spell Description
Comprehend Languages Allow yourself or other targets to fluently read, write, speak and comprehend languages.
Detect Emotions View auras to sense their emotional state gaining a bonus on Sense Motive rolls and Initiative.
Disguise Self Create an illusion over yourself changing your appearance to match a vision in your head.
Illusory Script Create hidden text that reveals itself to chosen targets or credentials that appear appropriate for the given situation. (psychic paper)
Mage Sight See magical auras.
Others Vision See what a target creature sees.
Phantom Sound Fabricate sounds from a target location.

Rank 2

Spell Description
Displacement Create an illusion of being displaced from your actual position.
Glamour Establish an insidious web of magic that bends targets' wills.
Mind Armor Gain defensive bonuses against mind-affecting spells.
Minor Illusion A visible illusion without sound or substance that requires concentration.
Psychic Knife A conjured, psychic weapon deals lethal damage.
Sense Minds Sense the direction, distance of nearby sentient creatures. May provide contact for Mind Sphere spellcasting.
Suggestion Influence a target with a reasonable-sounding suggestion.
Telepathy Mentally communicate with targets through telepathic means.

Rank 3

Spell Description
Control Emotion Influence a target with intense emotions such as love, lust, anger, or sadness.
Detect Thoughts Read the surface thoughts of targets at will during the duration.
Forget Target forgets a number of contiguous minutes per rank.
Hold Person Hold a target in place; helpless.
Invisibility A powerful illusion that veils your presence from viewers minds.
Major Illusion A more detailed illusion with sounds, smells, and some autonomy.
Mind Flay Deal lethal damage to a single target’s mind.

Rank 4

Spell Description
Mind Control Influence a target’s mind directly forcing them to perform actions.
Enthralling Presence A powerful glamour that affects large crowds and grants bonuses to Perform.
Mass Invisibility Apply invisibility to multiple targets with a single cast.
Illusionary Wall A wall constructed entirely in the targets minds, indestructible if they fail to resist.
Psychic Assassin Creates a deadly psychic enemy that deals continued damage if target fails to resist.

Rank 5

Spell Description
False Memories Implant false memories into a target’s mind.
Possession Enter a target’s mind and control them from within.
Insanity Target gains an immediate and severe mental disorder.
Superior Illusion Strong illusion that may be modified by other spheres.
Hallucination After failing a save, the affected target is lost in a hallucinatory world for the duration, experiencing events and communicating with illusory characters without ever moving in the real world. They appear in a coma and may not be awakened without dispelling the Hallucination spell.