Mind Sphere: Difference between revisions

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! Description
! Description
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| [[Sense Minds]] || Sense the direction, distance of nearby sentient creatures. May provide contact for spells like Telepathy.
| [[Sense Minds]] || Sense the direction, distance of nearby sentient creatures. May provide contact for spells like [[Telepathy]].
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| [[Mind Armor]] || Gain bonuses against mind-affecting spells.
| [[Mind Armor]] || Gain defensive bonuses against mind-affecting spells.
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| [[Displacement]] || Create an illusion of being displaced from your actual position.
| [[Displacement]] || Create an illusion of being displaced from your actual position.
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| [[Glamour]] || Creates an aura of seduction, intimidation, or normalcy.
| [[Glamour]] || Creates an insidious web of magic that bends targets' wills.
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| [[Minor Illusion]] || Visible illusion without sound or substance. Requires concentration.
| [[Minor Illusion]] || A visible illusion without sound or substance that requires concentration.
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| [[Telepathy]] || Communicate with target(s) through telepathic means over great distance.
| [[Telepathy]] || Communicate with target(s) through telepathic means over great distance.
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| [[Suggestion]] || Influence a target with a reasonable sounding suggestion.
| [[Suggestion]] || Influence a target with a reasonable-sounding suggestion.
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| [[Psychic Knife]] || Conjured psychic weapon deals lethal damage.
| [[Psychic Knife]] || A conjured, psychic weapon deals lethal damage.
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Revision as of 14:16, 4 October 2020

Description

Spells

Rank 1

Spell Description
Mage Sight See magical auras.
Disguise Self Create an illusion over yourself changing your appearance to match a vision in your head.
Comprehend Languages Allow yourself or other targets to fluently read, write, speak and comprehend languages.
Illusory Script Create hidden text that reveals itself to chosen targets or credentials that appear appropriate for the given situation. (psychic paper)
Detect Emotions View auras to sense their emotional state gaining a bonus on Sense Motive rolls and Initiative.
Phantom Sound Fabricate sounds from a target location.
Others Vision See what a target creature sees.

Rank 2

Spell Description
Sense Minds Sense the direction, distance of nearby sentient creatures. May provide contact for spells like Telepathy.
Mind Armor Gain defensive bonuses against mind-affecting spells.
Displacement Create an illusion of being displaced from your actual position.
Glamour Creates an insidious web of magic that bends targets' wills.
Minor Illusion A visible illusion without sound or substance that requires concentration.
Telepathy Communicate with target(s) through telepathic means over great distance.
Suggestion Influence a target with a reasonable-sounding suggestion.
Psychic Knife A conjured, psychic weapon deals lethal damage.

Rank 3

Spell Description
Mind Flay Deal lethal damage to a single target’s mind.
Hold Person Hold a target in place; helpless.
Detect Thoughts Read the surface thoughts of targets at will during the duration.
Invisibility A powerful illusion that veils your presence from viewers minds.
Major Illusion A more detailed illusion with sounds, smells, and some autonomy.
Control Emotion Influence a target with intense emotions such as love, lust, anger, or sadness.
Forget Target forgets a number of contiguous minutes per rank.

Rank 4

Spell Description
Mind Control Influence a target’s mind directly forcing them to perform actions.
Enthralling Presence An improved Glamour that affects large crowds granting additional bonuses to Perform.
Mass Invisibility An area radius of Invisibility.
Illusionary Wall A wall constructed entirely in the targets minds, indestructible if they fail to resist.
Psychic Assassin Creates a deadly psychic enemy that deals continued damage if target fails to resist.

Rank 5

Spell Description
False Memories Implant false memories into a target’s mind.
Possession Enter a target’s mind and control them from within.
Insanity Target gains an immediate and severe mental disorder.
Superior Illusion Strong illusion that may be modified by other spheres.
Hallucination After failing a save, the affected target is lost in a hallucinatory world for the duration, experiencing events and communicating with illusory characters without ever moving in the real world. They appear in a coma and may not be awakened without dispelling the Hallucination spell.