Mind Sphere: Difference between revisions
Jump to navigation
Jump to search
m (→Rank 2) |
m (→Rank 2) |
||
Line 28: | Line 28: | ||
! Description | ! Description | ||
|- | |- | ||
| [[Sense Minds]] || Sense the direction, distance of nearby sentient creatures. May provide contact for spells like Telepathy. | | [[Sense Minds]] || Sense the direction, distance of nearby sentient creatures. May provide contact for spells like [[Telepathy]]. | ||
|- | |- | ||
| [[Mind Armor]] || Gain bonuses against mind-affecting spells. | | [[Mind Armor]] || Gain defensive bonuses against mind-affecting spells. | ||
|- | |- | ||
| [[Displacement]] || Create an illusion of being displaced from your actual position. | | [[Displacement]] || Create an illusion of being displaced from your actual position. | ||
|- | |- | ||
| [[Glamour]] || Creates an | | [[Glamour]] || Creates an insidious web of magic that bends targets' wills. | ||
|- | |- | ||
| [[Minor Illusion]] || | | [[Minor Illusion]] || A visible illusion without sound or substance that requires concentration. | ||
|- | |- | ||
| [[Telepathy]] || Communicate with target(s) through telepathic means over great distance. | | [[Telepathy]] || Communicate with target(s) through telepathic means over great distance. | ||
|- | |- | ||
| [[Suggestion]] || Influence a target with a reasonable sounding suggestion. | | [[Suggestion]] || Influence a target with a reasonable-sounding suggestion. | ||
|- | |- | ||
| [[Psychic Knife]] || | | [[Psychic Knife]] || A conjured, psychic weapon deals lethal damage. | ||
|} | |} | ||
Revision as of 14:16, 4 October 2020
Description
Spells
Rank 1
Spell | Description |
---|---|
Mage Sight | See magical auras. |
Disguise Self | Create an illusion over yourself changing your appearance to match a vision in your head. |
Comprehend Languages | Allow yourself or other targets to fluently read, write, speak and comprehend languages. |
Illusory Script | Create hidden text that reveals itself to chosen targets or credentials that appear appropriate for the given situation. (psychic paper) |
Detect Emotions | View auras to sense their emotional state gaining a bonus on Sense Motive rolls and Initiative. |
Phantom Sound | Fabricate sounds from a target location. |
Others Vision | See what a target creature sees. |
Rank 2
Spell | Description |
---|---|
Sense Minds | Sense the direction, distance of nearby sentient creatures. May provide contact for spells like Telepathy. |
Mind Armor | Gain defensive bonuses against mind-affecting spells. |
Displacement | Create an illusion of being displaced from your actual position. |
Glamour | Creates an insidious web of magic that bends targets' wills. |
Minor Illusion | A visible illusion without sound or substance that requires concentration. |
Telepathy | Communicate with target(s) through telepathic means over great distance. |
Suggestion | Influence a target with a reasonable-sounding suggestion. |
Psychic Knife | A conjured, psychic weapon deals lethal damage. |
Rank 3
Spell | Description |
---|---|
Mind Flay | Deal lethal damage to a single target’s mind. |
Hold Person | Hold a target in place; helpless. |
Detect Thoughts | Read the surface thoughts of targets at will during the duration. |
Invisibility | A powerful illusion that veils your presence from viewers minds. |
Major Illusion | A more detailed illusion with sounds, smells, and some autonomy. |
Control Emotion | Influence a target with intense emotions such as love, lust, anger, or sadness. |
Forget | Target forgets a number of contiguous minutes per rank. |
Rank 4
Spell | Description |
---|---|
Mind Control | Influence a target’s mind directly forcing them to perform actions. |
Enthralling Presence | An improved Glamour that affects large crowds granting additional bonuses to Perform. |
Mass Invisibility | An area radius of Invisibility. |
Illusionary Wall | A wall constructed entirely in the targets minds, indestructible if they fail to resist. |
Psychic Assassin | Creates a deadly psychic enemy that deals continued damage if target fails to resist. |
Rank 5
Spell | Description |
---|---|
False Memories | Implant false memories into a target’s mind. |
Possession | Enter a target’s mind and control them from within. |
Insanity | Target gains an immediate and severe mental disorder. |
Superior Illusion | Strong illusion that may be modified by other spheres. |
Hallucination | After failing a save, the affected target is lost in a hallucinatory world for the duration, experiencing events and communicating with illusory characters without ever moving in the real world. They appear in a coma and may not be awakened without dispelling the Hallucination spell. |