Energy Constructs

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Required Seed: Conjure 3, Seed: Energy 2
Range Self
Area Rank square yards
Duration 1 Round x Rank
Casting Verbal, Somatic
Cast Action Standard
Cost 2 Mana
Push +1 round to Duration
Effect With a sweep of their hand, the caster conjures shapes of planar energy from their hands into barriers or to move enemies. When this power is learned, the caster must pick an energy type. All spells in this Seed will use that type of energy. Once made, this choice may not be changed.
  • Fire - Applies Burning to targets.
  • Frost - Applies Frost to targets.
  • Lightning - Applies Shock to targets.

This spell can create a Shaped Conjuration allowing the caster to substitute their chosen energy type instead of natural planar materials. The energy lasts for Rank rounds. Any targets contacting or passing through the conjuration suffer Willpower + Sorcery + Seed: Conjure lethal magical damage and applies the elemental effect.