Energy Constructs: Difference between revisions

From Brilliance and Shadow Wiki
Jump to navigation Jump to search
No edit summary
No edit summary
 
(8 intermediate revisions by the same user not shown)
Line 3: Line 3:
   | Required ||  [[Seed: Conjure]] 3, [[Seed: Energy]] 2
   | Required ||  [[Seed: Conjure]] 3, [[Seed: Energy]] 2
|-
|-
   | Range || Self
   | Range || 5 yards
|-
|-
   | Area || 5 cubic yards
   | Area || 1 cubic yard (Shaped Conjuration), 1 yard wide (Conjured Claw)
|-
|-
   | Duration || 1 Round x Rank
   | Duration || Concentration (Shaped Conjuration), Instant (Conjured Claw)
|-
|-
   | Casting ||  Verbal, Somatic
   | Casting ||  Verbal, Somatic
|-
|-
   | Cast Action || Standard
   | Cast Action || Standard
|-
|-
   | Cost ||  2 Mana
   | Cost ||  2 Mana
|-
|-
   | Push || +1 round to Duration
   | Push || +1 cubic yard to Area (Shaped Conjuration), +1 yard to Range (Conjured Claw)
|-
|-
   | Effect || The caster may conjure shapes of planar energy from their hands into barriers or to move enemies. When this power is learned, the caster must pick an energy type. All spells in this Seed will use that type of energy. Once made, this choice may not be changed.
   | Effect || When this power is learned, the caster must pick an energy type. All spells in this Seed will use that type of energy. Once made, this choice may not be changed.


* Fire - Applies [[Conditions#Burning|Burning]] to targets.
* Fire - Applies [[Conditions#Burning|Burning]] to targets.
Line 23: Line 23:
* Lightning - Applies [[Conditions#Shock|Shock]] to targets.
* Lightning - Applies [[Conditions#Shock|Shock]] to targets.


This spell can create a [[Shaped Conjuration]] allowing the caster to substitute their chosen energy type instead of natural planar materials. The energy lasts for Rank rounds. Any targets contacting or passing through the conjuration suffer Willpower + Sorcery + Seed: Conjure lethal magical damage and applies the elemental effect. The conjurations are not solid and cannot support weight.
This spell allows the caster to substitute their chosen energy type instead of natural planar materials when casting [[Conjure Materials]], [[Conjure Claw]], or [[Animate Golem]]. Any targets contacting the conjurations suffer Willpower + Sorcery + Seed: Conjure lethal magical damage and the elemental effect.  
|}
|}



Latest revision as of 06:46, 18 September 2023

Required Seed: Conjure 3, Seed: Energy 2
Range 5 yards
Area 1 cubic yard (Shaped Conjuration), 1 yard wide (Conjured Claw)
Duration Concentration (Shaped Conjuration), Instant (Conjured Claw)
Casting Verbal, Somatic
Cast Action Standard
Cost 2 Mana
Push +1 cubic yard to Area (Shaped Conjuration), +1 yard to Range (Conjured Claw)
Effect When this power is learned, the caster must pick an energy type. All spells in this Seed will use that type of energy. Once made, this choice may not be changed.
  • Fire - Applies Burning to targets.
  • Frost - Applies Frost to targets.
  • Lightning - Applies Shock to targets.

This spell allows the caster to substitute their chosen energy type instead of natural planar materials when casting Conjure Materials, Conjure Claw, or Animate Golem. Any targets contacting the conjurations suffer Willpower + Sorcery + Seed: Conjure lethal magical damage and the elemental effect.