Corpse Explosion: Difference between revisions

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   | Range ||  10-yard x Rank
   | Range ||  10-yard x Rank
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   | Area ||  5-yard x Rank, Centered on Target
   | Area ||  3 yard radius from Rank target corpses
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   | Duration ||  Instant
   | Duration ||  Instant
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   | Cost ||  3 Mana
   | Cost ||  3 Mana
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   | Effect || When cast, the channeler causes a burst of necrotic magic to explode from a corpse within the range of the spell, dealing Intelligence + Channeling + Domain Rank. Additional corpses within the area explode as well, adding +2d10 bonus damage to the roll per corpse, up to a number of corpses equal to Rank. Any target within 3 yards of an exploding corpse is dealt Lethal damage from the same roll.
   | Effect || When cast, the channeler causes up to Rank corpses within the range of the spell to explode with necrotic energy, dealing Intelligence + Channeling + Domain Rank. If the explosions from the corpses would overlap, add +2d10 bonus damage to the base roll per additional overlapping explosion. A corpse that has been exploded in this fashion may not be raised by [[Animate Dead]] or exploded via Corpse Explosion again. Undead targets gain a Magic Resistance roll to prevent being exploded, however if they fail, they suffer double damage from the spell (all others in the area of effect take normal damage) and may not apply Magical Defense to reduce it.
 
A corpse that has been exploded in this fashion may not be raised by [[Animate Dead]] or exploded via Corpse Explosion again.  
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Latest revision as of 22:38, 12 January 2023

Required Undeath Domain 4
Range 10-yard x Rank
Area 3 yard radius from Rank target corpses
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Cost 3 Mana
Effect When cast, the channeler causes up to Rank corpses within the range of the spell to explode with necrotic energy, dealing Intelligence + Channeling + Domain Rank. If the explosions from the corpses would overlap, add +2d10 bonus damage to the base roll per additional overlapping explosion. A corpse that has been exploded in this fashion may not be raised by Animate Dead or exploded via Corpse Explosion again. Undead targets gain a Magic Resistance roll to prevent being exploded, however if they fail, they suffer double damage from the spell (all others in the area of effect take normal damage) and may not apply Magical Defense to reduce it.