Corpse Explosion: Difference between revisions
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| Range || 10-yard x Rank | | Range || 10-yard x Rank | ||
|- | |- | ||
| Area || | | Area || 3 yard radius from Rank target corpses | ||
|- | |- | ||
| Duration || Instant | | Duration || Instant | ||
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| Cost || 3 Mana | | Cost || 3 Mana | ||
|- | |- | ||
| Effect || | | Effect || When cast, the channeler causes up to Rank corpses within the range of the spell to explode with necrotic energy, dealing Intelligence + Channeling + Domain Rank. If the explosions from the corpses would overlap, add +2d10 bonus damage to the base roll per additional overlapping explosion. A corpse that has been exploded in this fashion may not be raised by [[Animate Dead]] or exploded via Corpse Explosion again. Undead targets gain a Magic Resistance roll to prevent being exploded, however if they fail, they suffer double damage from the spell (all others in the area of effect take normal damage) and may not apply Magical Defense to reduce it. | ||
A corpse that has been exploded in this fashion may not be raised by [[Animate Dead]] or exploded via Corpse Explosion again. | |||
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Latest revision as of 22:38, 12 January 2023
Required | Undeath Domain 4 |
Range | 10-yard x Rank |
Area | 3 yard radius from Rank target corpses |
Duration | Instant |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | 3 Mana |
Effect | When cast, the channeler causes up to Rank corpses within the range of the spell to explode with necrotic energy, dealing Intelligence + Channeling + Domain Rank. If the explosions from the corpses would overlap, add +2d10 bonus damage to the base roll per additional overlapping explosion. A corpse that has been exploded in this fashion may not be raised by Animate Dead or exploded via Corpse Explosion again. Undead targets gain a Magic Resistance roll to prevent being exploded, however if they fail, they suffer double damage from the spell (all others in the area of effect take normal damage) and may not apply Magical Defense to reduce it. |