Corpse Explosion: Difference between revisions

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   | Range ||  10-yard x Rank
   | Range ||  10-yard x Rank
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   | Area ||  5-yard x Rank, Centered on Target
   | Area ||  3 yard radius from Rank target corpses
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   | Duration ||  Instant
   | Duration ||  Instant
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   | Cost ||  3 Mana
   | Cost ||  3 Mana
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   | Effect || When cast, the channeler causes a burst of necrotic magic to explode from a corpse within the range of the spell, dealing Intelligence + Channeling + Domain Rank. Additional corpses within the area explode as well, adding +2d10 bonus damage to the roll per corpse, up to a number of corpses equal to Rank. Any target within 3 yards of an exploding corpse is dealt Lethal damage from the same roll.
   | Effect || When cast, the channeler causes up to Rank corpses within the range of the spell to explode with necrotic energy, dealing Intelligence + Channeling + Domain Rank. If the explosions from the corpses would overlap, add +2d10 bonus damage to the base roll per additional overlapping explosion. A corpse that has been exploded in this fashion may not be raised by [[Animate Dead]] or exploded via Corpse Explosion again.  
 
A corpse that has been exploded in this fashion may not be raised by [[Animate Dead]] or exploded via Corpse Explosion again.  
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Revision as of 17:46, 2 September 2022

Required Undeath Domain 4
Range 10-yard x Rank
Area 3 yard radius from Rank target corpses
Duration Instant
Casting Verbal, Somatic
Cast Action Standard
Cost 3 Mana
Effect When cast, the channeler causes up to Rank corpses within the range of the spell to explode with necrotic energy, dealing Intelligence + Channeling + Domain Rank. If the explosions from the corpses would overlap, add +2d10 bonus damage to the base roll per additional overlapping explosion. A corpse that has been exploded in this fashion may not be raised by Animate Dead or exploded via Corpse Explosion again.