Corpse Explosion: Difference between revisions
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| Range || 10-yard x Rank | | Range || 10-yard x Rank | ||
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| Area || | | Area || 3 yard radius from Rank target corpses | ||
|- | |- | ||
| Duration || Instant | | Duration || Instant | ||
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| Cost || 3 Mana | | Cost || 3 Mana | ||
|- | |- | ||
| Effect || | | Effect || When cast, the channeler causes up to Rank corpses within the range of the spell to explode with necrotic energy, dealing Intelligence + Channeling + Domain Rank. If the explosions from the corpses would overlap, add +2d10 bonus damage to the base roll per additional overlapping explosion. A corpse that has been exploded in this fashion may not be raised by [[Animate Dead]] or exploded via Corpse Explosion again. | ||
A corpse that has been exploded in this fashion may not be raised by [[Animate Dead]] or exploded via Corpse Explosion again. | |||
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Revision as of 17:46, 2 September 2022
Required | Undeath Domain 4 |
Range | 10-yard x Rank |
Area | 3 yard radius from Rank target corpses |
Duration | Instant |
Casting | Verbal, Somatic |
Cast Action | Standard |
Cost | 3 Mana |
Effect | When cast, the channeler causes up to Rank corpses within the range of the spell to explode with necrotic energy, dealing Intelligence + Channeling + Domain Rank. If the explosions from the corpses would overlap, add +2d10 bonus damage to the base roll per additional overlapping explosion. A corpse that has been exploded in this fashion may not be raised by Animate Dead or exploded via Corpse Explosion again. |