Air Shaman

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Description

Air-shaman.jpg

Air Spirits are often called zephyrs and live on wind swept plains or high in the mountains. They embody both the brutal power of storms and the gentle breeze of spring. Their personalities are often mercurial and they can be unpredictable. They may be playful and energetic, but anger them at your peril as they make deadly foes. The wielders of air spirit magic tend towards agility and intelligence, solving problems with speed and wits over brute force. They are most often seen with ranged weapons.

Spirit Spells

Rank 1

Spell Description
Imbue Power At will the Imbued item glows brightly shedding light as a torch. 1/day as a free action the imbued item can gain the Shock effect for 1 round.
Leap Get a boost to jumping and falling distance.
Wind Speed Caster gains speed bonuses for increased wind speed
Breeze A gust of clean air dissipates fog / smoke

Rank 2

Spell Description
Imbue Power Imbued item gains a +1 Enhancement bonus. This bonus improves to +2 at Rank 3, and +3 at Rank 5.
Guiding Wind Grants 9-again to ranged weapons. Thrown weapons return to the caster.
Control Weather Alters the weather influencing wind and precipitation.

Rank 3

Spell Description
Imbue Power Imbued item applies the Shock condition.
Lightning Aura Surrounds the caster with crackling sparks based on movement.
Lightning Ward Absorbs damage from incoming attacks and prevents Shock effects.
Call Lightning Calls down lightning bolts from existing storms.

Rank 4

Spell Description
Imbue Power When Shock is triggered, it will jump to additional Rank targets within a 3 yard radius. These sparks may not not hit the primary target. This effect may only occur once per round.
Ride the Wind Gain short duration flight during move actions.
Charged Air Makes targets in an area vulnerable to lightning damage.
Rapid Storm Cause major shifts in weather rapidly.

Rank 5

Spell Description
Imbue Power When Shock is triggered, Shock sparks deal Rank damage in addition to the Shock effect. This damage is affected by magic defense, but may not be reduced below 1 die. These sparks may not hit the primary target. This effect my only occur once per round.
Flight Gain a fly speed independent of ground movement speed, allowing 3 dimensional movement.
Ride the Lightning Travel in a crackling bolt short distances surprising foes.
Hurricane Conjure a true hurricane.