Active Conjuration: Difference between revisions

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   | Push || +1 cubic yard to Area per Push
   | Push || +1 cubic yard to Area per Push
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   | Effect ||  As Shaped Conjuration except that, while concentrating, the caster can move and reshape the material causing a variety of effects. Each round (including the round Active Conjuration was cast) the caster may choose a different effect as a Standard Action without breaking their concentration. Other actions (such as attacking, or casting another spell) disrupt the concentration ending the spell. Only one effect can be performed at a time.  
   | Effect ||  As Shaped Conjuration except that, while concentrating, the caster can move and reshape the material causing a variety of effects. Each round (including the round Active Conjuration was cast) the caster may choose a different effect as a Standard Action without breaking their concentration. Other actions (such as attacking, or casting another spell) disrupt the concentration thus ending the spell. Only one effect can be performed at a time.  


* Conjure a rising tower of planar material that carries targets upwards. If performed on an unwilling target they may make a Magic Resistance to avoid the spell.
* Conjure a rising tower of planar material that carries targets upwards. If performed on an unwilling target they may make a Magic Resistance to avoid the spell.

Revision as of 00:37, 23 August 2020

Required Seed: Conjure 3
Range 5 yards
Area 5 cubic yards
Duration Concentration
Casting Verbal, Somatic
Cast Action Standard
Cost 2 Mana
Push +1 cubic yard to Area per Push
Effect As Shaped Conjuration except that, while concentrating, the caster can move and reshape the material causing a variety of effects. Each round (including the round Active Conjuration was cast) the caster may choose a different effect as a Standard Action without breaking their concentration. Other actions (such as attacking, or casting another spell) disrupt the concentration thus ending the spell. Only one effect can be performed at a time.
  • Conjure a rising tower of planar material that carries targets upwards. If performed on an unwilling target they may make a Magic Resistance to avoid the spell.
  • Conjure a rolling wave of planar material the caster rides in a manner similar to Rock Slide.
  • Conjured material immediately attempts to grapple a chosen target for 5d10 + Rank. The target may make an opposed roll using Unarmed Combat or Escape Artist. If they fail, they are Grappled for the remaining duration of the spell. On subsequent turns, they may attempt to break the grapple. Wood/Bone has 4 HP and 3 Armor, Stone has 6 HP and 4 Armor, and Metal has 8 HP and 5 Armor. If the material is reduced to 0 HP then the grapple immediately ends.

Example: Malatar casts Active Conjuration and is riding a rolling wave of Stygian bones into battle. As he gets within range of an enemy, he uses his Standard Action to change from riding the wave to form the bones into a giant claw that grabs the target, grappling them.