Soul Harvest
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| Required | Seed: Slay 5 |
| Range | 10-yard radius |
| Area | Self |
| Duration | 1 Hour |
| Casting | Verbal, Somatic |
| Cast Action | Standard |
| Cost | 4 Mana |
| Push | +1 Hour to Duration per Push |
| Defense | None |
| Effect | The caster becomes wreathed in crackling entropic energy as stolen souls swirl around them. While Soul Harvest is active, any use of Soul Rend against a target within 10 yards is resolved as Slay Living instead. Whenever a living creature is slain by one of the caster’s Seed: Slay spells (regardless of distance), the caster gains one Soul Charge, up to a maximum of three. The caster may expend a Soul Charge as a Free Action to either:
Any unspent Soul Charges are lost when Soul Harvest ends. |