Night Terror

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A creature of pure magic, the Night Terror induces fear in its prey and then consumes the emotion, drawing strength and energy from their unfortunate prey over and over again, leaving behind a gibbering wreck.
Image Stats Special Abilities
Health: 10
Vigor: 6
Physical Defense: 7 (3 dodge, 4 armor); 2 Damage Reduction
Magical Defense: 2; 1 Magical Damage Reduction
Magic Resistance: 7d10
Attack: 12d10
Initiative: +1
Speed: 10

Rank 1: Touch of Terror*

Rank 2: Consume Fear**

Rank 3: Hold Person (10d10)

Rank 4: Psychic Assassin 11d10

Rank 4: Greater Invisibility (13d10)

*Each time a target attacks or takes damage from the Night Terror, make an opposed roll vs. its Mental Magic Resistance. If successful, a stack of Fear is applied and the target gains a -2 penalty to Mental Resistance for 1 hour. The Mental Resistance penalty may stack up to 3 times.

**Instead of applying Fear, a Night Terror may choose to consume all active stacks of Fear on its target. This reduces any outgoing damage to nonlethal, and magically heals the Night Terror for damage equal to the number of Fear stacks consumed.