- Favored Source: Magecraft; Sorcery; Channeling (Deadlords Only)
- +8 Speed
- +5 Health
- +7 Resistance
- Immune to death magic, poison, disease, and non-lethal damage.
- Destroyed if reduced to 0 Health
- Takes +2d10 damage from Fire effects
- Improved Background 1 OR Artifact 1
- Lichborne do not require sleep, however lethal wounds still require a full night of rest with minimal movement to regenerate at a rate of 2 Lethal per night. The Medicine Skill does not improve this regeneration rate.
- Lichborne begin with only 1 Benefit Point (Normally 2).
Lichborne are beings who have voluntarily transformed themselves into immortal undead upon reaching maturity. This practice is most common among the mixed-breed Human/Wild Elf Devinites of Karn, or by those Wild Elves who reside in Elarum. Newly transformed Lichborne appear as pale, cold, humanoids. However, the older they get, the more their corporeal form breaks down, eventually becoming entirely skeletal. As their corporeal form degenerates, their weight drops as they become creatures of mostly bone.
|Average Height||Average Weight|
|4'9 - 6'2"||55 - 185 lbs (depending on decomposition)|
Young mortal Jaduunites study for years in preparation for the transition to immortality. They use Half Human / Half Wild Elf statistics if created at this stage in their life. The majority of Jaduunites yearn for the immortality and social standing that comes from becoming Lichborne, however some of their number are chosen as Progenitors and retain their mortality to birth and raise new living Jaduunites, for Lichborne cannot inseminate or birth. These Progenitors are honored in Jaduunite society for what is viewed as a public service. The Progenitors have a church of sorts, dedicated to the "Holy Flame" of life, and the High Progenitor sits on the Duke and Duchess' small council to ensure political changes in the duchy do not solely favor the immortal denizens.
Becoming Lichborne blunts the emotions of the transformed mortal. They may continue caring about the things that mattered to them in life for a time, but they become increasingly distant with time, losing interest in emotions, sex, or other "mortal concerns". This emotional involvement is considered a proper affair for the young, but experienced Lichborne are expected to settle down. Lichborne value logic and analytic thought, rarely making decisions without considering all possible options. They are cautious, as they have given up a lot to achieve immortality and are not in a rush to lose it. They will retreat from the possibility of destruction rather than risk it for victory. This leads them to prepare for all possible options in conflict, often with several backup plans. Lichborne are natural manipulators, constantly looking for an edge. They gather information on allies and enemies alike, for it's never certain when one may become the other. The Jaduun court is a swirling mass of plots and machinations as the Lichborne work to ensure their standing improves.
Lichborne are virtually unknown in the mortal lands outside of Devin, although the Koolong government has researched them extensively after encountering Lichborne magic and soldiers during clashes with Devin. They are considered a dangerous power by Koolong, but their penchant for machinations and treachery have done much to undermine Devin as well. The Wild Elves south of Devin speak of the Lichborne in hushed tones as Cursed Ones. They recognize a sense of kinship with them, but consider the creation of a race of undead to be sacrilege, and worse. Lichborne would be unlikely to survive travels into Wild Elf lands. Distant empires such as Dakor have had little occasion to encounter the Lichborne, but curious Imperial Mages have investigated Jaduun for academic purposes. It's rumored that deep within the Imperial Academy at Tyr, a secretive group of Imperial-sanctioned sorcerers has shown an interest in Jaduun for less than noble goals.
The Elari are well aware of the Lichborne and the rituals used to create them. After all, the Wild Elves' knowledge of sorcery was learned under the tutelage of their immortal masters. The Elari have often used similar rituals to extend the life of particularly valuable mortal servants, but consider it a pale substitute for their own native immortality. The requirement to link the body to a Stygian energy source makes it cumbersome, but it is fairly common in the Elarum city of Lichgate, where such a link is easily available. Many of the Elari slaves have undergone the transformation to make them more useful servants.
The Lichborne do not commonly follow the Blessed Gods, however there are Lichborne channellers who instead channel powerful Stygian Patrons. The Patrons gain valuable agents on Lorithandar.
Fleeing wild elves and their human slaves ended up interbreeding forming a race of half-elves. When they fled, they took numerous sorcerous artifacts and books which they used to survive in the difficult environment. The most influential family in the region, the Jaduun, were particularly gifted with Stygian sorcery and the most powerful oligarchs discovered a means to gain immortality through Stygian rituals to transform themselves into Liches. The most influential family in the region, the Jaduun, were particularly gifted with Stygian sorcery and the most powerful oligarchs discovered a means to gain immortality through Stygian rituals to transform themselves into Liches. Seeking more power for their family, they began granting the transformation to loyal family members more frequently, until most of the family was being turned at their age of majority. As the family did not age, they began to expand and over the thousands of years have become not a family, but a race.
Region & Society
Jadoon is the oldest Duchy in Devin, having been established in the mists of time after the collapse of the Wild Elf Empire. The Lichborne are most commonly found in Jadoon, but they have spread throughout Devin. The Lichborne have confined their travels to Devin, as whatever power lends them immortality seemed located in the region. Traveling out of the area requires them to bring portable magical power sources to sustain their unlife.
Lichborne spend as much time plotting against each other or involving themselves in Stygian politics as they do working for control over the Duchies. Jadoon has developed an upper society of intricate maneuvering, machinations, and undead smiles. They are known for elegant, and lavish attire, and have the strongest necromancy in the region. They regularly use Revenants as servants such as porters or butlers, which unnerves the rest of Devin, but has become invaluable in clashes with Koolong.
The Common Tongue was grudgingly accepted by Jadoon during the time of the God War, largely overtaking the use of Xanmaeril'ka, a bastardized mix of Pandemonian, Arcadian, and Wild Elven which was heavily used prior. Most Lichborne have fluency with both languages, which makes them able to communicate with planar species (most often Stygian) more easily.
Devinite names often have very little to do with their rejected Wild Elf heritage. Their names are often pulled from their human ancestry and are inspired by real-world Victorian era names. Naming practices in Devinite families often pass on the names of direct ancestors. For example: Charlotte Davenport, III; Ramsay Whitacre, IV; and so on.
- Male Names: Alden, Bennett, Edward, Melville, Ramsay, Silas, Vance
- Female Names: Bernadette, Charlotte, Elinora, Lavinia, Madeline, Maude, Wilhelmine
- Family Names: Blackmoore, Cauldwell, Davenport, Dent, Hughes, Rosseau, Whitacre
Lichborne are powered by a mysterious power source local to the Devin region. Lichborne wishing to leave the region need to travel with a "phylactery" - a portable magical battery of sorcerous energies to sustain their immortal form. These phylacteries are guarded jealously by Lichborne who travel, because if they were damaged or destroyed, the Lichborne would crumble to dust immediately as the enchantments making them immortal lose their power.
Magic & Lore
Lichborne radiate Stygian Sorcery (Transform / Animate Dead) to detection spells. They commonly use a variety of sorcerous powers, most often emanating from Stygia. In addition like other denizens of Devin, they commonly use magical technology.