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| Required |
Seed: Transform 2
|
| Range |
N/A
|
| Area |
Self
|
| Duration |
1 Hour
|
| Casting |
Verbal, Somatic
|
| Cast Action |
Standard
|
| Cost |
1 Mana
|
| Push |
+1 hour per Push
|
| Effect |
Caster may choose to gain +Rank Strength, Dexterity, Constitution, or Charisma enhancement bonus for the duration of each transformation. When taking this power, the caster may also choose one of the following abilities:
| Ability |
Description
|
| Might Boost |
While transformed gain Rank charges which may be spent in the following ways:
- Ignore 1 point of non-lethal damage
- Gain a rank in Toughness staying conscious until -1 Health. Gain an additional rank of Toughness at Rank 3, and again at Rank 5. This does not remove the wound penalties incurred.
- Apply a +Rank bonus towards a non-weapon Strength-based skill check
|
| Agility Boost |
While transformed gain Rank charges which may be spent the following ways:
- Jump double distance for one round
- Ignore falling damage for one round as per Adept Safe Fall
- Ignore movement penalties through threatened squares for 1 round
- Apply a +Rank bonus towards a non-weapon Dexterity-based skill check
|
| Fear Aura |
While the transformed character has a 5 yard +Rank radius aura of fear. Targets in the aura who fail to resist are Shaken. If the affected target is already under the influence of a Fear effect it increases by 1 level. (Shaken to Frightened, Frightened to Panicked) Targets who successfully resist are immune to this effect for 1 Hour.
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